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Changelog - 09.09.2016
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Changes:

  • Reinforcements are a lot cheaper

  • Factories are a lot harder to break


Reinforcements:

Reinforcements turned out to be way too expensive, so we made them a lot cheaper. /u/RoamingBuilder made a spreadsheet to show the costs in comparison (current on that sheet is the old one), refer to that if you want to know what exactly got changed.

Factories

While we still believe that factories being valid targets is the right idea, they turned out to be way to vulnerable to raiders. A solution for this was being worked on as part of the other planned FactoryMod changes, but those won't be done within the next few days and it seems like there is a big need for this protection mechanism, so we added a temporary fix. The crafting table of a factory now has a certain chance to not have it's reinforcement damaged when it is broken, this chance depends on a factory specific config value. For this factories are using their repair tier with the following values:

  • level 1 - 0.4 (2.5 breaks)

  • level 2 - 0.2 (5 breaks)

  • level 3 - 0.1 (10 breaks)

  • level 4 - 0.05 (20 breaks)

  • level 5 - 0.025 (40 breaks)

This means that for example an ore smelter, which is level 3 will require on average 10 times as many breaks to it's crafting table before it breaks. With a decent reinforcement this would require 7500 breaks and with a good one 15000 breaks.

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8 years ago