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This seems obvious, but essence as reps?
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Instead of a prescribed time in the end, let players pay with their daily essence. That will encourage them to stay involved and do stuff, as opposed to just logging off and forgetting about the server. Also, surviving fifteen minutes in the end each day will be a meaningful punishment.
Alternatively, we could rig it so that a player's daily essence automatically ends up in the chest with his or her pearl. That would encourage all sorts of devious things, I think.
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