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Reminder that claiming land and the ingame economy is inextricably linked thanks to Pylons. If you're not claiming land you're not playing 3.0 as intended. If there are too many Pylons in a shard XP production is no longer feasible, thus there's a very real and very sensible reason to limit the amount of neighbours in your shard.
Some groups really do require the space they've claimed, whether it's because of a large population or future megaprojects. Some groups (MtA) are fine with fitting a large population into a small space and that's your thing don't stop, I lived in 1.0 Augusta and it's fine. But groups that are composed of a lot of relatively smaller groups (20 or so players) living beside each other tend to be different. Each city wants to do something distinct. That is also fine. I know in Falstadt we've actually been pretty conservate with our land claims. We genuinely will not have room to spare if we build even only most of what we have planned.
There's no risk really of all the land being taken by early settlers as tge admins plan to expand the number of shards. Such is the beauty of shards. Actually overall the tweakability of 3.0 (OreGen etc.) should be commended.
TL,DR: Years of observing this awful server has transformed ttk into cynical statist scum, now statism is hard-coded into 3.0. Prepare for cool land claims pvp :o)
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