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Changelog 03.08.2016
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After deploying a newer version of BetterShards, some unforseen issues came up.

A fix for those will be deployed together with a fix for the CombatTag issue.

ETA 1-2 hours


Changelog of everything done today, including what will be applied once the server is back up:

  • Ores can no longer be mined with the wrong tool (diamond ore won't drop if you break it with a stone pickaxe)

  • Mob spawn rates were lowered

  • Saturation cost for regenerating health was lowered from 1.0 to 0.5

  • CombatTag now properly tags on login, but the tag duration is only 30 seconds (normal tag is still 60 seconds)

  • CombatTag now includes the name of the enemy in the tag message

  • Fixed an issue which allowed CivChat2 and Mercury to deadlock the server

  • Players should no longer random spawn on login

  • Players should no longer lose their inventories when combatlogging

  • Players should no longer get teleported to world spawn (which might be above bedrock) when combat logging

  • Players should no longer get stuck in the lobby

Additionally we are working on:

  • Nerfing axes
  • Fixing an issue that causes players to be locked into place for multiple seconds after switching shards
  • Removing last bugs from randomspawning
  • Rebalancing some of the factories, which had an okay price in CivTemp, but are kinda ridiculous now
  • Analyzing mining data to tweak if needed
  • Improving NameLayers caching to reduce load on the database, which will speed everything up

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8 years ago