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- Increased mob spawning some, we might need to adjust mob composition more in the next revision.
- Fixed CombatTagPlus so that it actually works, should be fixed to not wipe inventories some time tonight
- Healing hunger effect will be reduced by half on next restart
- Servers will force save every 30min after next restart, its bad for performance but clearly we're having trouble finding the deadlock issue that's causing the crash, so hacky pach it is. This will make lag spikes every time it happens
- Further work is occurring and may go online to make inventories more robust and reduce NameLayer lag.
- Optimized server backup routine some
- Updated Realistic Biomes with Beetroot growth fixes of all things
Yeah so, we're really sorry about all the lost inventory glitches, its a big challenge to get all the servers to agree on who should have what when . in testing its hard to get right but in production is even worse. Lag causes random timing changes between each server and creates huge difficulties getting them to agree on data without locking them all together and just crashing everything. We will look into compensation for lost items once all the major bugs are fixed, as it stands I did 100 modmails tonight and we can barely keep up, that's at 30sec - 1 min alt account check per person. If we do item compensation that's 10-30 min each ticket which would mean modmail would come in faster than it was possible to resolve. To account for that we would have to bring in other admins to do modmail, which would reduce development speed which would increase the number of lost item modmails between now and a fix.. so on and so forth.
Anyways once we have all the major gamebreaking fires put out we hope to start working on getting balance much more finely tuned rather than just the rough quality of life changes we have been making.
Provided we are stable by this weekend I would like to advertise and push for players, our current server is specced for 1000 simultaneous players and we should try and get our monies worth.
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