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PP is kinda working now
Changes since the last Changelog:
Improved error logging in JukeAlert
Tons of PrisonPearl fixes
Factories are more user friendly, they will inform you if they don't have enough fuel when activating and when they are done
Some /fm inventories now adjust their size dynamically
Fixed recipe duration in /fm menu
Changed various FactoryMod recipes, added glass dying and added Bastions
Fixed some internal NameLayer/Citadel issues
Testing is needed for:
PrisonPearl and all of it's features, especially across shards
Cross shard spawning. Ensure that randomspawn works properly and that beds respawn you across shards, but will stop doing that when you break them or sleep in a new one.
Feedback is needed on:
Factory recipes. A lot of those are still place holder, feedback on how those should look like or how long they should take would be appreciated.
Mob spawning. All mob spawning is now being handled by EE, which gives us a lot more control. Before we go into more complicated stuff, we want to replicate a nice peaceful/vanilla feeling and find out which values we need for that. So thoughts on the current spawning amounts would be nice.
Known bugs:
- You will sometimes randomly be thrown in another shard at the same coordinates
- When logging in for the first time a CombatLogger is spawned at 0,0 on Aleph
- The shard you get forwarded to can be influenced by the proxy you connect to
- EE mobs don't persist properly across restarts, which leads to inconsistent drops
Stuff that should/will happen soonish:
More bugfixes
Experiment with more difficult mobs
Particles to mark portals
Essences
SkilUp
XP-production
Enchanting
Other:
- Seems like AttrHider is working fine, any reports I've seen so far were caused by faulty client plugins and probably not related to AttrHider
Any bug reports or thoughts on the current balance situation are very welcome in this thread.
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- 8 years ago
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