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Morning Changelog 2015-02-28
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So with CivTemp being a thing again, ChangeLogs are also going to make a return. Most likely those won't be daily, but we will just occasionally make one to update you guys on what's going on, what we need feedback on and what needs testing.

Changes in the last 24h:

  • Fixed a bug where factory furnaces wouldn't turn off properly

  • Fixed a bug where a chest below a factory could be used to interact with the factory

  • Fixed a PrisonPearl AltList bug, that caused the server to run out of memory multiple times

  • Fixed countless PrisonPearl issues to make it mostly functional again.

  • You can now click group invites to accept the invitation

  • Tweaked Mustercull config to not merge hostile mobs anymore, this should prevent them from being super rare

  • Added correct FactoryMod config on Zion and Candyland

  • Fixed a cross shard invite caching bug, that would cause group member lists to not be synchronized across shards

  • Fixed RB behind the scenes to keep it from losing it's connection to the database

  • Fixed cross shard ban/unban caching issues, all bans should be global now

Testing is needed for:

  • PrisonPearl and all of it's features, especially across shards

  • Factory creation, repair etc. We are still working on making a decent config in the new format, the current config can be found here. Any pull requests to help improve it would be appreciated a lot, it's a giant task. No pipes and sorters right now, but they will be added.

  • Cross shard spawning. Ensure that randomspawn works properly and that beds respawn you across shards, but will stop doing that when you break them or sleep in a new one.

  • NameLayer super/sub groups were added a while ago, those need a lot of testing. Documentation for them can be found here. Also thanks to Tyrothalos for adding this feature.

  • Cross shard messaging. /r, pms, groupchats etc. should all be completly consistent across shards

Feedback is needed on:

  • Factory recipes. A lot of those are still place holder, feedback on how those should look like or how long they should take would be appreciated.

  • Mob spawning. All mob spawning is now being handled by EE, which gives us a lot more control. Before we go into more complicated stuff, we want to replicate a nice peaceful/vanilla feeling and find out which values we need for that. So thoughts on the current spawning amounts would be nice.

Known bugs:

  • Your reinforcement mode resets when crossing shards
  • When logging in for the first time a CombatLogger is spawned at 0,0 on Aleph
  • Reinforcement maturation isn't enabled yet (we forgot)
  • Using /fm in a boat/cart doesn't work and leads to inventory glitches

Stuff that should/will happen soonish:

  • All ores drop as ores

  • Essences

  • SkilUp

  • XP-production

Any bug reports or thoughts on the current balance situation (except for ore gen) are very welcome in this thread.

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