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3.0 Map/World AMA Answers!
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So I've been going through /u/JacinthJoy 's profile and gathering all the exciting info she's been leaking. I figured the comment section is massive now so maybe a lot of people will find this useful.

I will update and add anything new but if you think I have missed something make a comment with a link to the comment so I can add it.

Map Information

  • Shards End:
  1. Naunet - Ocean & Underwater caves

  2. Eilon - Forest

  3. Abydos - Mesa

  4. Volans - Floating Islands

  5. Tjikko - Spruce Forest

  6. Ulca Felya

  7. Sheol - Nether

  8. Isolde - Ice Mountains

  9. Ovid - The End

  10. Drakontas

  11. Padzahr

  12. Tigrillo - Jungle

  13. Rokko Steppe - Plains/Savannah

  • Custom terrain
  • 12 shards and The End
  • RealisticBiomes will be a thing, though it will be different from 2.0
  • Most shards will contain multiple biomes, though they will be biomes of the same category
  • Harder shards will contain more endgame materials
  • Vanilla spawners
  • Leaning towards border long teleportation between shards
  • Some shards will be a single biome
  • Certain player friendly, spawn shards
  • Certain shards will better suit certain resources in a RealisticBiome sense
  • Ore generation will be different to 2.0 and vary between shards
  • Citadel durability values will be tweaked
  • No world border vaults
  • Method of moving between shards still being decided (e.g. vanilla portal, command, walk in)
  • Circular Shards, either 1000 or 3000 radius
  • Deterrents from building next to shard borders (possible reinforcement degrading)
  • Plans to add shards after world start
  • Caves
  • Floating island shard with no bedrock, lava/water flow likely nerfed for lag prevention
  • Cobweb factory cobwebs in world
  • Impossible to AFK minecart ride between shards
  • Possibly factory for custom tree saplings
  • Some mountains to sky limit
  • Nether world
  • Some shards will contain debuffs making it harder to live there
  • Custom mobs will have better loot
  • No vanilla chunks and any that appear will be eradicated
  • Nether world accessable same way as all other worlds
  • Smaller overall map size to reduce lag and more player interaction>retention
  • Possible inability to teleport between shards when combat tagged
  • Probable cooldown between shard teleports
  • Plentiful quartz in nether shard
  • Shard dependent ore generation
  • Rokko Steppe shard will be good for horse breeding
  • Food, wood, & Iron in starter shards
  • Factorymod recipes to be changed
  • Animals will probably be able to move between shards
  • We will probably be able to find out what shard we’re in (hopefully from tab)
  • Each shard connected to multiple shards
  • Underground world with no sky access, most difficult world to live in
  • PMs and groupchat will work as normal (across shards)
  • Possibly a slight increase in view distance from 2.0

Author
Account Strength
100%
Account Age
11 years
Verified Email
Yes
Verified Flair
No
Total Karma
7,175
Link Karma
1,992
Comment Karma
5,168
Profile updated: 1 day ago
Posts updated: 10 months ago
Aegis Councilor /r/Aegis

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Posted
9 years ago