This post has been de-listed (Author was flagged for spam)
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Nowadays, lava grief is nothing compared to the hands of a dedicated water griefer. Due to the fact that water has the magical ability to create source blocks when two streams merge with each other, it is a very exploitable (easy, cheap, fast) form of grief.
Take a look at how easy it is to flood this
That video was only 50 seconds long, but the entire thing was flooded with 3 layers of water in no time. I know that creative mode was used but it really isn't that much slower in survival if you're covering a city in 1-high source blocks.
Now, let's say someone did this on Civcraft. What would it look like?
Well, it would something like this:
- Minimap view of grief
- A city underwater
- Homes flooded
- Swamped parks
- Welcome to Venice
- Lio's grief a few months ago
- These buildings in Lio are completely filled with water
As I'm sure you're all well aware: Cleaning this type of grief sucks.
It only takes a few minutes to ruin someones weekend and halt city activity for days. For a server dedicated to city building, this is a stake to the heart for me.
What I am asking for is balance. There is no easy way to modify water mechanics that won't affect players using water for legit reasons. Messing with how water flowed at certain y levels showed us that. My suggestion is to enable the sponge's ability to absorb water. It allows for much easier clean up of water grief, or at least offer some way to remove water easier than by hand. This is absolutely ridiculous and it's getting really old.
Subreddit
Post Details
- Posted
- 9 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/Civcraft/co...