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12
Changelog For 2015-01-03
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New Today On Civcraft

  • ISO date format is back

  • I have a seedbox seeding the Civcraft maps torrent again, if you want it now is the time to grab it

  • Staged humbug from Civtest for restart.

  • Humbug bow buff reduced from 2.5 to 2.25, I think what we want is somewhere between 2.0 and 2.5


New Today on Civtest

  • No Changes for today

Bugs And Development Focus

  • As outlined here thanks to Flaminius's testing we can see that the issue with printing presses starts at the 5 page or so mark. Everything else seems to work ok, but the costs on all of this do need to plummet.

  • Awhile back, we sitched SWITCHED from quonic's generously hosted wiki to our own wiki at civcraft.org. I think most of the content has transitioned, but are there old pages still missing? If there are some old articles that haven't been moved over then feel free to download the images or pages and edit them in. We highly encourage using the wiki to document the history and legacy of your cities.

  • Civtester flair fixed courtesy of /u/sashimii

  • I ttk need(s) to set this up when time allows, Jawa told me him how.

  • The reintroduction of the Nether has changed the dynamics of Nether mob spawning and this needs to be addressed. Perhaps either limiting their spawn or item their drop rate would be the proper course of action. Either way, testing needs to be done to see how much it has actually been affected.


ttk2's Hobo's ttk2's Thinking Corner

  • MFW I come back to Civcraft after leaving it alone for no more than 24 hours

  • I would like to take this opportunity to remind people that we suggest using the Civcraft mumble because it means your IP will not be shared, if people really really want you to use their teamspeak server for some reason its probably to get your ip, also skype, and steam, and really just anything.

  • Thanks to Gordon we now have a fix for insta-breaking bastions, thanks to Rourke we can't put it online until Citadel 3.0 goes online, I don't have time to babysit it any time soon, so one of the other admins will have to handle the joy of putting unstable plugins online.

  • I now know what Civcraft'ts April fools day joke will be, its ingenious.

  • So there was PVP, feedback on Bows and such? We Still need to try and optimize the NoCheat config again, not to mention trying to improve server performance in general, I might change hopper ticking again, because if the server is running at half tick your machine is running at 50% speed anyways, may as well just make it run like that all the time.

  • The PVP discussion continues, the fact of the matter is making equipment expensive is exactly what we tried with 2.0, prot requiring farming, but it seems that making it has become trivial enough, is that because of infrastructure or what else I wonder? But from what I understand the real remaining problem is the "call over 10 friends and overpower people" issue, ontop of skill being too much of a factor, so we need something that removes skill from pvp and some system to make random people jumping in less effective. Maybe a very low cap on hits per second from each player (makes clicking speed irrelevant within reason) and some sort of hidden from the player leveling system?

  • .... So, what happened?

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