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10
Changelog For 2014-Dec-22
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ttk2 is age 1
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New Today On Civcraft

  • MusterCull config has been updated

  • NetherFactories endstone event begins at Noon, considering the population and required time to mine out a tower a good amount of the noon drops will probably remain for the afternoon second round.


New Today on Civtest

  • Updated Civtest factorymod config, nether-factories should now be enabled so feel free to play around with them and test, these should also be final costs.

  • The Citadel 3.0 testing server on 25567 is running just fine right now and needs some people to play around with the features over there, I will leave Rourke to handling the specifics of that testing.


Bugs And Development Focus

  • As outlined here thanks to Flaminius's testing we can see that the issue with printing presses starts at the 5 page or so mark. Everything else seems to work ok, but the costs on all of this do need to plummet.

  • Bastions need fixing.

  • Awhile back, we sitched from quonic's generously hosted wiki to our own wiki at civcraft.org. I think most of the content has transitioned, but are there old pages still missing? If there are some old articles that haven't been moved over then feel free to download the images or pages and edit them in. We highly encourage using the wiki to document the history and legacy of your cities.

  • PrintingPresses are broken, we should fix them and then drop the cost like a rock until printing books is actually done. Thoughts on adjusted costs (Assuming they are ever actually fixed or broken in the first place)?

  • I need to set this up when time allows, Jawa told me how.

  • Civdisease development has caught the flu. We have a repository just waiting for commits.. How hard could it be to code in overdose effects for pufferfish abuse?


ttk2's thinking corner

  • Today should be interesting, once again a big apology for the lack of warning and planning for this event, it needed to get done and the constraints on the event are too many to make out a decent plan. On the upside those who planed on showing up at the original time should find some towers ready for them, since the time required to mine out a tower with the nautural reinforcements is about 4-5 hours (unless you have a decently sized team) which puts us perfectly in line with the second round as more of the population comes in.

  • note to self, never buy a green fedora

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