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New Today On Civcraft
Updated Mustercull, rourke added proper detection of spawner mobs like zombie pigman, this change may require some tweaking of the config to use as well as possible, but overall this should provide a much more efficient and effective way to control spawner mobs.
Yesterday I restarted live to put that new Mcull online, anyways it looks like PrisonPearl now has a dummy config section for pearl cost that I got confused by, so three pearls where accidentally freed, they have been repearled and placed in the Ivory tower, if you wish to reclaim them talk to us in modmail.
The bow buff has been moved up from 2 to 2.5 please report your experiences right away.
New Today on Civtest
Updated Civtest factorymod config, nether-factories should now be enabled so feel free to play around with them and test, these should also be final costs.
The Citadel 3.0 testing server on 25567 is running just fine right now and needs some people to play around with the features over there, I will leave Rourke to handling the specifics of that testing.
Bugs And Development Focus
Bastions need fixing.
Awhile back, we sitched from quonic's generously hosted wiki to our own wiki at civcraft.org. I think most of the content has transitioned, but are there old pages still missing? If there are some old articles that haven't been moved over then feel free to download the images or pages and edit them in. We highly encourage using the wiki to document the history and legacy of your cities.
PrintingPresses are broken, we should fix them and then drop the cost like a rock until printing books is actually done. Thoughts on adjusted costs (Assuming they are ever actually fixed or broken in the first place)?
Civdisease development has caught the flu. We have a repository just waiting for commits.. How hard could it be to code in overdose effects for pufferfish abuse?
ttk2's thinking corner
As outlined here thanks to Flaminius's testing we can see that the issue with printing presses starts at the 5 page or so mark. Everything else seems to work ok, but the costs on all of this do need to plummet.
If we want to get NetherFactories only for the 25th or the 26th as planned we are going to need to finish up the overworld Endstone setup soon, all I need right now is a little creative mode work to make a good looking way to drop some endstone into the overworld using a world edit template of whatever cool structure you guys make. Seriously, get one Civtest and have some fun, the target quantity of endstone for one of these is about 3000, so that any two contain enough endstone to make a factory, we will probably spread 6-8 of these around NetherBiomes on the Civcraft map
Finally got around to watching the Kill-la-Kill OVA, that was a good ending.
South Florida is great, in one 2 hour outing, Two Rolls, Two Maserati's, An R8, three Caymans, a boxster, a wide array of Jag's, and of course the odd z4 or 370z, a Stingray or two, and lets not forget the 3 Bentlys, the only thing missing was a Lambo or a Ferrari
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