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Civcraft ChangeLog For 2014-Dec-12
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ttk2 is age 1
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New Today On Civcraft

  • No Changes to Civcraft today

New Today on Civtest

  • Things might actually be working kinda ok now, Roruke and Jawa really need to be writing this section for the time being.

Bugs And Development Focus


ttk2's thinking corner

  • So it looks like Burricos might not be broken, instead it seems people are suddenly unaware of a Humbug anti-dupe feature that prevents you from opening containers of any type other than your own inventory while in a vehicle, that check never worked as well as we wanted it too, could I get some confirmation that this is what people are talking about?

  • The updated MusterCull config seems to have taken its "reduce spawners" as "be the final solution to mob spawning" it needs to be reduced a bit, or maybe more than a bit. The UN would also like to schedule a trial for some time early next year.

  • Yesterdays discussion about NetherFacotry repair costs mostly boiled down to discussing the needed components to defend such a factory, although various points come up, if you break any given factory block you can replace it and 'repair' the factory for its repair costs right? That's non trivial (5d, so that means anyone willing to break a diamond reinforced chest can cost the owner 5d) so external protection will be required, but since the period during which you can just replace blocks and pay the repair is long actually destroying a factory is quite difficult. Best strategy for that is probably mining out the vault over it and replacing it with your own and betting the town could not break into the vault you built before the repair grace period was over. Not sure how that would work out.

  • Opples, as a limited in game resource, interesting, just giving them to whomever has the dragon egg, not the best idea in the world but I can see where its coming from. This is a good discussion exercise in how we want to enable and distribute very rare items, somthing that I would like to get into myself, maybe a set of Prot 5 should be hidden somewhere in the map ect ect.


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