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Civcraft ChangeLog For 2014-Dec-07
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ttk2 is age 1
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New Today On Civcraft

  • Updated Burricos to fix dupe glitch, please report on if this works and general experiences with Burricos as well

New Today on Civtest

  • Updated Civtest with Citadel 3.0 again, it still exploded, except in a more spectacular fashion.

Bugs And Development Focus

  • I need to set this up when time allows, Jawa told me how

  • Can I just comment stuff out of the Factorymod config? at this point I am just going to go and do it myself, burricos has waited too long and most of the other fixes in there have as well.

  • After seeing how the bowbuff worked in testing its seems that we need to modify the buff so that it's buff scales down as you make your way from power5 all the way down to the lowest level some suggested scaling values are here. Contrary to that, people were saying it was fine. As always feedback is asked for and welcome to receive.

  • Stale developer log

  • No, Citadel 3.0 is not running on CivCraft. It is just nearing feature completion and Zork750 is looking for feedback.

  • CIVDISEASE?!??@/1/1?!?!?!11 7o

  • There's some strange particle interaction between reinforced pistons and reinforced melon stems. The pistons stop working.


ttk2's thinking corner

  • What are some thoughts on groovies slightly modified NetherFactory recepie? I want to get this discussion settled before Christmas break because I would like to focus on just putting them online and adding the Endstone veins around the over-world (which is what I have pretty much settled for now), I have considered putting the veins in the Nether, but I am not too sure how I would feel about that. Maybe both in the Nether and Nether biomes in the overworld?

  • I have not gotten as many comments as I expected about adding Endstone pockets to the overworld and the nether, thoughts?

  • Do we want to try and advertise for the NetherFactory event? With the current performance issues I am not sure it can be justified.


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10 years ago