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Civcraft ChangeLog For 2014-Dec-04
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ttk2 is age 1
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New Today On Civcraft

  • No changes to Civcraft today.

New Today on Civtest

  • Updated RealisticBiomes config with fixes to match production version, this will also go online Saturday

  • Updated Factorymod config with some minor fixes, this should hopefully mean its ready to go online Saturday along with burricos.

  • Updated MusterCull config with more aggressive culling, that's going online after we make sure its not doing anything too stupid on Civtest.


Bugs And Development Focus

  • I need to set this up when time allows, Jawa told me how

  • Can I just comment stuff out of the Factorymod config? at this point I am just going to go and do it myself, burricos has waited too long and most of the other fixes in there have as well.

  • After seeing how the bowbuff worked in testing its seems that we need to modify the buff so that it's buff scales down as you make your way from power5 all the way down to the lowest level some suggested scaling values are here. Contrary to that, people were saying it was fine. As always feedback is asked for and welcome to receive.

  • Stale developer log

  • No, Citadel 3.0 is not running on CivCraft. It is just nearing feature completion and Zork750 is looking for feedback.

  • CIVDISEASE?!??@/1/1?!?!?!11 7o

  • There's some strange particle interaction between reinforced pistons and reinforced melon stems. The pistons stop working.


ttk2's thinking corner

  • A big shout out to the rest of the administration and development team for getting things done, I will be pretty useless for the next week or so while finals bury me.

  • After all these issues with spamming links in game I am starting to have to think about applying a link filter to Civchat, it should be pretty simple and would solve so many problems, is actually kinda ridiculous it took this long for it to be come a problem in the first place.

  • For interested developers here is a sanitized version of Civcraft's recent timings data, this will hopefully help y'all understand what's been slowing the server down.

  • I still haven't gotten a chance to review the amount of endstone currently stored on the map, I have the files all ready I just need to get around to running the script.


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10 years ago