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Civcraft ChangeLog For 2014-Dec-03
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ttk2 is age 1
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New Today On Civcraft

  • BowBuff value increased from 1.5 to 2.0 please provide feedback

New Today on Civtest

  • Once again thanks to Dbear we have a pull here to fix some MusterCull issues, that will be on Civtest soon and will go online with burricos this weekend.

  • Thanks to Dbear we finally have our updated Factorymod config, its in testing on Civtest right now, please go and try making the donkey factory as well as testing aspect factories to see if you can produce them. You should be able to make the donkey factory but not the aspect ones.


Bugs And Development Focus

  • I need to set this up when time allows, Jawa told me how

  • Can I just comment stuff out of the Factorymod config? at this point I am just going to go and do it myself, burricos has waited too long and most of the other fixes in there have as well.

  • After seeing how the bowbuff worked in testing its seems that we need to modify the buff so that it's buff scales down as you make your way from power5 all the way down to the lowest level some suggested scaling values are here. Contrary to that, people were saying it was fine. As always feedback is asked for and welcome to receive.

  • Stale developer log

  • No, Citadel 3.0 is not running on CivCraft. It is just nearing feature completion and Zork750 is looking for feedback.

  • CIVDISEASE?!??@/1/1?!?!?!11 7o

  • There's some strange particle interaction between reinforced pistons and reinforced melon stems. The pistons stop working.


ttk2's thinking corner

  • Do we have any feedback about the Factorymod config yet? Someone was talking about how bits of RB config went poof yesterday.

  • I still need to sit down and run the numbers on the remaining endstone,

  • RandomNumber generator presented, was sufficiently random, did not always generate Nines, although I considered that.

  • Algorithms homework, this is going to be fun.


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