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New Today On Civcraft
- No Changes today
New Today on Civtest
- Dbear was awesome enough to take care of the new FactoryMod config, I will put it on civtest next time I am at am at a machine with sftp
Bugs And Development Focus
I need to set this up when time allows
Can I just comment stuff out of the Factorymod config? at this point I am just going to go and do it myself, burricos has waited too long and most of the other fixes in there have as well.
After seeing how the bowbuff worked in testing its seems that we need to modify the buff so that it's buff scales down as you make your way from power5 all the way down to the lowest level some suggested scaling values are here. Contrary to that, people were saying it was fine. As always feedback is asked for and welcome to receive.
No, Citadel 3.0 is not running on CivCraft. It is just nearing feature completion and Zork750 is looking for feedback.
There's some strange particle interaction between reinforced pistons and reinforced melon stems. The pistons stop working.
ttk2's thinking corner
The /r/civtesters subreddit has been created to help better organize testing, I will be interested in seeing how it works out, hopefully things can be improved.
Yesterdays timings data shows that MusterCull and Percolators should be the main focus of our optimizations efforts if we want to get the server running well again.
Random number generating program is generating the same number over and over again, that's now how that's supposed to work.
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- 10 years ago
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