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Civcraft ChangeLog For 2014-Nov-28
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ttk2 is age 1
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New Today On Civcraft

  • The atrocity that is CivCraft has been removed from the title and replaced with somthing reasonable.

  • Updated MariaDB and much to my chagrin I forgot that mysql is the only linux package I know that will restart/break things just upon install, had to reboot the server.


New Today on Civtest

  • No Changes for Civtest today.

Bugs And Development Focus

  • Can I just comment stuff out of the Factorymod config? at this point I am just going to go and do it myself, burricos has waited too long and most of the other fixes in there have as well.

  • After seeing how the bowbuff worked in testing its seems that we need to modify the buff so that it's buff scales down as you make your way from power5 all the way down to the lowest level some suggested scaling values are here. Contrary to that, people were saying it was fine. As always feedback is asked for and welcome to receive.

  • Stale developer log

  • No, Citadel 3.0 is not running on CivCraft. It is just nearing feature completion and Zork750 is looking for feedback.

  • CIVDISEASE?!??@/1/1?!?!?!11 7o

  • There's some strange particle interaction between reinforced pistons and reinforced melon stems. The pistons stop working.


ttk2's thinking corner

  • I need to set this up when time allows

  • Jawa is talking about our new testing push here hopefully we will be able to use it to make the testing process more streamlined and realistic.

  • We finally fixed my car mirror, looks like nothing ever happened to it! Although I will note there is now significantly more JB weld in the door than before.

  • Debugging assembly code using its return value is great, until you spend 3 hours trying to figure out why your code suddenly breaks above a given value, only to realize that return codes max out at 256


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10 years ago