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CivCraft ChangeLog For 2014-Nov-27
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ttk2 is age 1
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New Today On Civcraft

  • Witherskull drop rates have been buffed by another factor of two after I finally got some solid numbers from feedback in the dev group.

  • After fighting Erocs in a one on one click pvp battle I have regained control of Civcraft! No but really thanks to erocs for handling things yesterday, I was really busy.


New Today on Civtest

  • No Changes for Civtest today.

Bugs And Development Focus

  • After seeing how the bowbuff worked in testing its seems that we need to modify the buff so that it's buff scales down as you make your way from power5 all the way down to the lowest level some suggested scaling values are here. Contrary to that, people were saying it was fine. As always feedback is asked for and welcome to receive.

  • Stale developer log

  • No, Citadel 3.0 is not running on CivCraft. It is just nearing feature completion and Zork750 is looking for feedback.

  • CIVDISEASE?!??@/1/1?!?!?!11 7o

  • There's some strange particle interaction between reinforced pistons and reinforced melon stems. The pistons stop working.


ttk2's thinking corner

  • Ok to reiterate a previous point we need the current FactoryMod config with the netherfacotry stuff removed, just gab it off of github.

  • The new world border is ready, but until I see a build on Jenkins I can't drop it into Civtest, thanks for the work though Gipsy.

  • We are considering moving Civtest to the build server so that we can grant terminal access to Civtest to more people without issues, but this does raise a few issues about the security of the build server and if its worth just another $3 a month vps to keep things better compartmentalized.

  • I would also like to remind everyone that Civtest is a testing environment first, if someone is preventing you from testing or if you need somthing for testing please drop by modmail we will be more than happy to try and make sure that civtest is a good environment for testing.

  • As we touched upon yesterday I want to try and make testing teams, to try and get into the habit of assigning people small testing tasks on a reasonable rotation rather than just waiting for anyone to pick them up. Volunteers would get a flair in return, or somthing of that nature, this would require devs to spec stuff much more carefully in the testing department, 'just play with it' is often insufficient.

  • I would also like to start moving the changelog to more of a team effort, some way to collaboratively stage content and then have it pushed out regularly, a script could probably do that, how do I make a script that posts to reddit?

  • A high priority for improving server performance is that we should be modifying out spigot.jar so that tile entity ticks are less of a problem.

  • I hope everyone has a happy and safe thanksgiving!

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