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New Today On Civcraft
- I was actually not serious threatening to put major combat changes into play with no feedback yesterday, but I still didn't get any feedback, so guess whats happening tomorrow?
New Today on Civtest
Updated Burricos with some more bug fixes, it should be pretty close to going online without fear of crash induced drama.
Updated Humbug, properly scaled bow buff is now online, please test it out.
Bugs And Development Focus
Since we are at this point running our own Spigot, we should probably patch in somthing to make tile entity ticks more efficient since that seems to be most of the lag right now, I know Pruby had a proposal and even code for that which he submitted upstream, but I think somthing perhaps less dramatic got in.
I also still require feedback on Wither spawning on Civcraft itself since I modified the setting a few days ago, are things back to the pre 1.7.10 norm or not?
After seeing how the bowbuff worked in testing its seems that we need to modify the buff so that it's buff scales down as you make your way from power5 all the way down to the lowest level some suggested scaling values are here.
In response to the buffing of bows projectile prot also needs to be buffed significantly, enough to be useful in a combat situation with archers as a major issue. This should hopefully help to diversify away from a single best configuration.
ttk2's thinking corner
It looks like the RB config is causing some issues with growth in a few specified biomes, since we are now totally synced with the Github version it will hopefully be easier to track them down and fix them.
Factorymod configs, I need a version with the NetherFactory stuff commented out from the github, that's it, after that I should be able to put burricos online with little to no difficulty, at this point it seems to be ready to go fully online as its crash resistant and everything we can reasonably ask.
Speaking of Factorymod configs, does anyone have a working PrintingPress? I have been getting reports that they might be broken?
We still need humbug modifications to prevent percolators, yesterdays lag was another one.
So we seem to have forgotten to include a rather important feature in PrisonPearl, we made a rule about no pearls beyond world border more than a year ago after 7583 found a way to hide them in an unbreakable way, we enforced it during times when it was an issue but it seems to have no made its way into the rule books, so now that its coming up again we should probably go ahead and handle the issue. My proposed solution is that pearls outside of world border (as defined by x2 z2 = r2 with R being no greater than the world border radius) should be auto freed on restart. Should be easy enough to add.
This server costs $116 to operate every month, remember to click the affiliate links on the sidebar before you buy somthing on amazon, we get around 3-6% of the items purchase value, so we have been making in the $70-$90 range per month from it, enough to really stretch out the $600 or so we have lying around.
I hope everyone has safe travels home for thanksgiving this week.
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