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Announcing Praxis, a standalone society-building experience from our newly formed studio [Redacted] Games
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ttk2 is in redacted
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“The die is cast.”

From the day Civcraft started, it was already too big. The core tenets behind Civcraft are so far-reaching and ambitious that anything less than a bespoke platform developed with those pillars in constant focus would do the idea, the thing that draws so many of us to this particular flame, a severe injustice. Since the very beginning we’ve been fighting with limits and deconstructions, trying to wrestle an engine designed for other purposes into a mould that fits our all-reaching, never-faulting idea… an idea that has engaged thousands of people over the past 4 years, touching lives, creating stories, and exploring sociological territory barely before graced by the medium of gaming. So we asked ourselves: “What could that idea do if it was unshackled, and delivered to the end users via a bespoke engine entirely developed for the purposes of the deployment of this singular experience? And how can we best monetize it prior to the inevitable $2.5b Microsoft buyout?”

Announcing Praxis, a standalone society-building experience from our newly formed studio [Redacted] Games.

WHAT IS PRAXIS?
Praxis is a large-scale online multiplayer society-building experience, being developed by a small team of contributors from the Civcraft community and beyond. Praxis is what has been referred to in the past as the “Civcraft Successor”, “Standalone Civcraft”, the “Rubicon Project”, “[REDACTED]”, and “That time-sink that nobody can legally talk about”. Imagine if you stripped down Civcraft to the core ideas that drive all these awesome socially-emergent experiences, and then designed an entire engine and game around them. That’s Praxis. It’s an open world in which we provide you the tools to build the society you want.

Work on the project officially started over 500 days ago, although recently we’ve been formalising things and slowly moving towards something playable and marketable.

WHERE IS IT SET? ARE THERE WEARABLE HATS? WHAT ABOUT ADMIN CRIMES? DEAR GOD I NEED TO KNOW MORE!
We’re being extremely careful about what we say right now as Praxis is an in-development project and a lot of features and aspects are entirely subject to change. We can tell you the following:

Praxis is set in a wide-spanning universe, ripe for exploration The worlds of Praxis are constructed from voxels, similar to Minecraft but with a few unique twists Praxis features user-created vehicles for transportation You will wake up in an unfamiliar place

More information will be revealed as the project continues and things are cemented more firmly in place. You can keep up with the latest news:

Via our Mailing List
On the /r/Praxis subreddit On Twitter
On Facebook
By building an Ancap shrine and meditating daily (unconfirmed)

HOW FAR ALONG DEVELOPMENT ARE YOU?
We’re far enough along that we feel comfortable soft-launching Praxis within the Civcraft community, but not far enough along that we want to start showing you screenshots and video footage. There are still hurdles in the engine that need vaulting over, but progress is good and every week brings a fresh new set of tasks and challenges. We’re excited about involving you in development more and more as we move forward. Subscribe to the /r/Praxis subreddit for all current developments.

WHAT’S THE PLAN? WHEN CAN I PLAY?
This subreddit announcement is the first step in a plan that aims to end with a successful crowdfunding campaign, in which we cover the costs of the next few years of development. We don’t have a specific timeframe right now as everything depends on the state of the engine, which is in a constant but variable state of growth. We wish we could be more specific but setting any firm public dates right now would inevitably lead to disappointment.

The Civcraft community will however be the first guys and girls to help us try out and test our earliest playable builds, providing valuable feedback and driving the direction of Praxis moving forward. More info on that will be released when we’re ready to start accepting signups.

WHO ARE [REDACTED] GAMES?

[Redacted] Games LLC is a Limited Liability Company incorporated in Florida. [Redacted] Games is the development studio behind Praxis, a necessity for legal purposes that also allows us a bit more structure during development.

Follow [Redacted] Games on Twitter. Like the [Redacted] Games Facebook page.

HOW CAN I HELP?
We’re always looking for contributors. Right now we’re specifically looking for an in-house artist, someone who is experienced in working with vectors and low-poly style art to produce various artwork in and around the game.

If you think you could be a contributing team member, send TTK a message listing your key skills, areas of interest, and relevant experience.


Praxis is something that we’re all very passionate about, and we hope that shows in our cautious and curated approach. As the core of what Praxis is solidifies, development will open up a lot more, with the end goal being the vast inclusion of user-influenced direction and user-driven content. For now we’re still putting those structures into place, and we’re genuinely excited to show you more of what we’ve been working on once it’s ready.

The [Redacted] Games Team


A MESSAGE FROM TTK

It all started with a server in my kitchen and the dream of a game where people could play out a reality.

When I first started AnCapMinecraft I expected a few interested parties and maybe a couple of months of interest before things died down. I never once dreamed that people would come to share my passion for the idea so quickly. When we started Civcraft I sincerely thought that we might have something that would see a little public interest, a “oh that’s neat” factor that would wear off quickly. What I never expected was the level of support and enthusiasm and that I have received over the past couple of years from this community; what started as my personal dream has become our shared one.

I am excited to finally announce the next step, for nearly two years now we have been developing a game engine with the goal of pushing ourselves to the limits of what is possible within a ‘game’. What if we could have ten thousand people online? What if the game ‘universe’ was truly that; a universe, with planets and stars and features from a warm savannah to the cold depths of space?

Its a moonshoot, without a doubt we are trying to do something that is hard, maybe even something that noone has ever tried before. But this community is no stranger to reaching for the impossible, believing that we can do whatever we collectively set our minds to.

So everyone... its time to dream big again.

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10 years ago