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One thing that people seem to be talking about for civcraft 2.0 that I agree was lacking in the first one. That’s the need for land and possibly land conflicts, basically in minecraft on a map of this scale there is no need for 2 people to want the same land, if you see land and someone is already there you will go find somewhere else. In real life there are certain areas of land that are much more desirable, in minecraft this isn’t the case. Even if certain things could only grow in certain biomes it wouldn’t be very effective because there is enough of these biomes to go around. If you guys want land conflicts and want land that means something I have an idea for people to consider. My thought is there needs to be things that can’t be moved or destroyed that can slowly give you resources. I suggested in another post basically a tree of bedrock that give you a glowstone block like every 24 hours or something like that. I don’t know how hard this would be to code into the terrain generation but my suggestion is these orchards of maybe 5 or so trees that you can farm difficult to find resources so that there is desire to have this certain piece of land. That would lead to land conflicts because if they were rare enough you couldn’t just go to the next area over and find one. I would suggest there be orchards of things like glowstone, ghast tears, maybe even gold iron or diamonds. And the number of trees in the orchard could be determined by the rarity of the item.
This would make you set up on certain locations and make people want to take those locations, which they otherwise have no reason to want. Yet it would also be small enough, having like 1 or 2 ghast tears or glowstone blocks per day wouldn’t flood the market. I don’t know how hard it would be to code into the terrain generation but I think if it’s not too much it would be worth a test.
If anyone has any other ideas to make certain areas of land valuable I would love to hear them because there may be some better than mine and its definitely something that’s lacking with minecraft and important to an experiment like civcraft.
I basically just want to get a good discussion started and see what people think.
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