Yes, you read the title correctly.
We are unpausing /r/CivWorldPowers this Saturday at Noon EST!
You may make posts before that point, but none may involve significant action with or against another civ, wars or conflict, tech research, or spread of religion.
The sub will unpause in Mk 2.1, a soft reboot that has been in the works for 3 weeks. If you are not familiar with Mk 2.1, please read the rules section of the wiki, or visit the discord to get more information.
If you are not a member of CivWorldPowers but are reading this and wish to join, it's not too late! Comment below or visit our discord.
Mk 2.1 will begin in 600 AS
Mk 2.0 (circa 0-72 AS) has been retconned to the period between 0-300 AS (you can bend this rule if it does not suit your lore). Thus, ~300 years have passed since Mk. II was paused.
Our current era is a post-medieval time where most territory in the world is claimed by organized nation states. This is equivalent to the late Middle Ages or Renaissance era on Earth, but not identical to either.
Essential Information about Mk 2.1
- The old spreadsheet, systems, barbarian territory, and tech rolls are gone
- Everything is RP based, within reason
- Familiarize yourself with the establishment rule (available in the sidebar)
- Mods will read every post, and reserve the right to declare a post as noncanon if they deem it to violate realism, fairness, etc
- Do not take decanonization personally. It will likely happen to everyone
- If you are caught deliberately or repeatedly metagaming, powergaming, or minmaxing, only then will action beyond post decanonization occur
- Secret posts are now made by clicking nfsw
- The new spreadsheet is player edited. You are responsible for your nation
- You must calculate population and military. There is a guide for this in the spreadsheet (spreadsheet located in the sidebar)
- There is a new map (located in the sidebar)
- Check to make sure your nation is on the map
- If your nation is missing territory, cities, forts, or city names, please post a correction request in the map changes thread (located in the sidebar)
- If your nation has a dashed border, it means you are not listed as active. Comment below, contact a mod, or visit the discord to correct this error
- We are doing a player directed tech tree
- Properly established and RPed techs may be developed and assigned prerequisites by players
- Mods reserve the right to alter tech prerequisites
- Minor techs may also be developed by players with less establishment and restrictions, but may not be prerequisites for future techs
- The tech tree will have 3 kinds of techs: natural, cultural, and magical
- Techs most often act as prereqs for techs of like kind, but can occasionally cross categories
- Techs will be able to spread after a set period
- If a tech is not in range of you after a week, you may independently invent it (though this requires additional RP)
- If anyone in range of you has a tech, you may not independently research it
- Mk 2.1 has light fantasy, which is being referred to as material magic
- No nation currently understands magic
- Magic must be developed slowly. The system is complicated, so please ask for clarification on the discord if you intend to be a magical pioneer
- spellcasting is forbidden
- fantasy races and animal people do not exist at the time of unpause
Let's make this a good game people!
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