We are announcing three World Wonders, tailored specifically to microstates! Microstates in CivWP Mk.II are player nations with less than 20 tiles. These Civs are disadvantaged in the realm of infrastructure, so the wonders we have created give their nation bonuses to infrastructure and interactions with city states. Each microstate may only own one such wonder, and it's first come first serve, so the race is on!
The first microstate to reach Tier 2 of any social policy gets to choose one of the wonders. The next to reach Tier 2 or a social policy must choose between the remaining two, and the last gets whichever remains once they fulfil the mission.
Doge's Palace: 5 culture per week, counteroffers to allied CS give 10% per culture point invested rather than 5% | Must have under 20 tiles, and may not own Jarl's Palace or Mandarin's Palace. Reach T2 of a social policy
Jarl's Palace: 2 culture per week, May levy CS ally troops with no cost once per CS per era | Must have under 20 tiles, and may not own Doge's Palace or Mandarin's Palace. Reach T2 of a social policy
Mandarin's Palace: 20 gold per week per undiscovered tech in the era, Magistrates affect CS ally chance by 75% rather than 25% | Must have under 20 tiles, and may not own Doge's Palace or Jarl's Palace. Reach T2 of a social policy
These wonders lose their power, but retain 2 culture per week, if the nation owning them has over 20 tiles.
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