I'm talking to you today about military. Your military subscores are the maximum size your military can support, but they are not your 'current' troops. Current troops, lost troops, and max troops must be tracked on the wiki, similar to currency. If your max military changes--either because of ratio changes or a new city settle--you must replenish your troops up to the new number. You do not receive these new troops automatically.
What is Replenishment?
Replenishment or Retraining is when you gain back forces you have lost, or train troops to the new maximum. This is done by spending gold (1 gold per 1 power, or 1 gold per 10 men). You must retrain troops lost in battle, or troop potential gained when your maximum increases. Think of this as the 'unit upkeep' cost if it helps. Troops may be trained any time you like, provided you have the gold, in any non-sieged city.
The reasons for this system are several. This allows an infrastructure power to defend itself, but not make protracted attacks against other nations. This also makes it so that military nations cannot ignore their infrastructure entirely, and/or makes it so they must retain some trade partners. Lastly, this removes the need to track week-long countdowns like in Mk.I, which was very difficult on mods.
Frequently Asked Question: Do my troops come back over time?
Answer: No, troops only return with gold.
Military Points
While we're here, let's talk about military points.
your military strength, land and naval, is measured in power on the spreadsheet.
Your land army manpower is 10x your land military subscore. So if you have 560 land power, you have 5600 men. Additionally:
- Cavalry cost 2 men per unit, unless you have horses. With horses, they cost 1.
- Siege weapons cost 15 men per unit, unless you have iron. With iron, the cost 10.
Your naval power is an approximation. You 'purchase' ships with this power (meaning you subdivide into ships using the total power score).
- 9 points for a 'melee ship' (like a trireme)
- 10 points for a 'ranged ship' (like a dromon)
- /-2 points for unique ships, based on their relative power difference
- so with 190 power one could have 10 triremes and 10 dromons
- when new ships are discovered, the cost of the previous halves
- so when caravels are discovered, caravels cost 9 and triremes cost 5
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