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World Map & Claims Mk. II
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Here is the current map!

This link is updated routinely (~once per day).

If you see any problems or errors on the map, or if something that should've been added hasn't been yet, then politely comment below with a reminder. Always link to any relevant posts.

You will receive a comment reply when your claim has been added to the master sheet. If you have received such a comment, but don't see your claim on the map, wait 24 hours before reposting, as the map does not update instantly.


Map Key:

  • Nations are outlined by two-colored borders. The faded edge points in
  • City-States have dashed borders with no fade
  • The darkened tiles of the map are barbarian territory, which cannot be traversed by established nations until it is cleared
    • New nations, however, may make claims in barbarian territory
  • Text with a rectangular background is a city name. Text without is either a nation name, or a feature name.
  • The marshy tiles on deserts are our logo for floodplains

"But wait, where are coal, oil, aluminium, and uranium?" They have been added secretly, and won't be shown until discovered (so that they won't wrongly influence claims)


Rules for Claiming:

Disclaimer: Please read the full rules and commandments before claiming your nation. These can be found in the sidebar

When claiming a new nation, you will have 5 'start points.' There are 3 things one can do with a start point:

  • Place a city. Starting cities must be between 2-5 tiles from any other city
    • No inland exclaves may be present in initial claims
    • islands do not count as exclaves if there is no other land between them.
  • Place a city state. You can name and determine some culture/lore if you want, but city-states will govern themselves.
    • City-States placed with a start point begin as allies of that player.
    • city states will have the shortest connection cleared, and can be no more than 5 tiles away form your borders.
  • Declare allies/enemies with another player.
    • Both players expend a start point, unless the other nation is already playing. Then they must expend a standard amount of magistrates.
    • Both players may also clear 16 tiles each, with the stipulation that they must connect their nations.
  • Start a social policy at tier 1
  • Found a pantheon belief

When claiming a new nation, we also require all of the following information.

  • Your claim must be drawn onto the map. No explaining where it is with words.
    • Any image editor works, but we recommend GIMP 2.0 (it's free!)
    • "Paint doesn't work on my computer" is not an excuse
  • Nation Name
  • City Names. You can use something like this if you're uncreative
  • The location and name of your capital
  • Your colors, primary and secondary
    • Primary is the color used for the fade inside the borders, and behind the text of city names
    • Secondary is the color of the thin outer border
    • You can just name colors, but if you want precise colors, please give me Hex Values

Please do not post your lore in your claim post (though it's helpful if you link to it). That's what the Nation Creation Station is for.


The right to swap resources for Mk. I civs has been rescinded by the mods for balance reasons. Apologies!

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