SOME IMPORTANT THINGS I WISH TO DISCUSS
Because some people on this sub seem incapable of reading the sidebar, I will spell out the commandments. Remember, these are not jokes or suggestions; they are the highest rules on the sub.
1. Read and respect all the rules: The rules of the sub exist for a reason. We have far less rules than most similar subs (Just look at /r/WorldPowers. I dare you), but the rules we have are intended to be followed. If you think a rule isn't working, you can bring it up (preferably in mod chat) and we will discuss it, and consider a change, but the rules that are already established should not be bent just because it is convenient to your current goals.
2. Be good to one another: THIS INCLUDES BEING GOOD TO THE MODS! I personally have gotten a ton of shit over the last 12 hours for the addition of the northern tribe NPCs, and I get some lesser shit from some people when I forget things. Yes, you should tell me when I forget a thing, but be civil about it please (heck, just the word please does wonders fro the tone of your statements)! When talking to the mods, realize this is our own time we're putting in here. Most of us enjoy this so it's not like we're slaving away or anything, but people being shitty to us doesn't feel good. As for other players, be good to them too! No player is your enemy. Fortunately we haven't had this problem recently. Only mods seem to be on the hate-list.
3. Don't metagame: Hasn't been a problem lately, but do remember that arguing overly long about the game world or rules, especially if they affect your plan for your civ, counts as metagaming. Arguing rules to an extent is fine, but do it because the rules don't work, not because they damaged your plan. Other things that count as metagaming: Negotiating with players rather than nations, Communicating with or allying with nations you can't or have no reason to, Arguing rules, or using knowledge of rules to advance your position, and Acting on information your civ doesn't know, such as troop movements, spy locations, or secret posts.
4. Act as a character, not as yourself: Relevant here. Respond to the in-game situation. If it adversely affects you, write using that. Treat disadvantages as a sort-of writing prompt. Your plan is not set in stone. Don't be upset that your planned RP was ruined; take the opportunity to make new RP.
5. Portray your nation well: Similar to the above, make sure your choices are the choices your nation would make, not the choices you would make as a player for them.
6. Respect the moderator decisions: PLEASE READ THIS ONE. If we decide on something, you can ask questions or voice your disapproval, but do not continue to argue. Mods don't just wantonly tell you things. We confer with each other, and try to make the best choice that will keep the game running.
7. Do not needlessly argue every decision: Similar to the above. If a mod says something, that's the way the thing will be. You can voice disapproval, but don't argue in big long chains with us, and especially don't argue it in public threads. We're not really going to change our minds, and as unfair as it is, we do have the power in this situation. Please see the 9th Rule of the Internet.
8. Do not propose your own rollme’s: It's unfair to set your own odds in a situation that needs a rollme. You will be a biased party. We will ignore you, so don't do it. If what you want rolled is an internal matter (a.k.a. a rollme is not rules-mandated), you either don't have to roll, or you can roll yourself, that's fine. But on settles or in wars, don't suggest rolls! Again, this hasn't been a problem lately.
9. Do not rules-lawyer (unless you're a mod): Straightforward. Do not lecture other players on the rules. But if a mod lectures you on the rules, sorry, but you have to listen to us. Do not blow off mod authority.
10. Do not needlessly join wars: Thankfully this one seems to be dying down. This simply means do not join a war your nation doesn't have stakes in. We don't need world wars (yet).
11. Do not take it personally if you are losing/lost a war, or if your civ has suffered in-game: VERY IMPORTANT! If a player damages your nation, roll with it. If a mod damages your position, roll with it. It's how the game works. It is never a personal attack; your civ is not you. It's just how the game is played.
12. Do not delete posts: Has never been a problem here. Thanks for that.
13. Flair your posts: Though we may hit you with all caps when you forget, this isn't a huge deal. Someone will remind you, or a mod will do it for you. Just try to do it, M'kay? After you click submit, you will be taken to the post itself. Hit the little flair button before doing anything else.
14. Follow all rules on the IRC: "What rules?" you ask? "Basically just be a nice person" we respond. A better thing to say for this commandment is "Don't make us need to add more rules to the IRC"
15. Do not advertise on other subreddits: without permission from their mods. We've gotten in trouble for advertising on other subs without permission, even if its just one player that does it. So don't.
16. Do not play to win: The goal is not to win; in fact, you can't win. Rather than try to make your nation the best possible, try to make things interesting andhave fun! Just don't have fun by, y'know, trying to win. We have had many problems with this point, whirch was previously considered a part of metagaming. We hav given it it's own number in the commandments because people seem to not read the Rules Doc.
REMEMBER: On CivWP, the mods are the ultimate authority. What we say goes, especially if more than one of us corroborates it. If you disagree with a decision, I'm sorry, but that is still the way it will be.
Some mod testimonials:
"You can often get better RP from losing than from winning."
"If RNG dicks you over, then it dicks you over. Suck it up and deal with it. Tough shit, your roll failed; tough shit, it messed up your meticulously written RP. You know what you should do? Write some new RP about the failed settlement. Describe the journeys of one of the settlers, and how they barely made it back to civilization alive. Maybe that inspires your nation to begin a program of cleaning up the wild-lands, of clearing out barbarians, or aggressive nationalism and expansionism."
"We mods are a little bit pissed right now due to a combination of having a lot of work and some of the player interactions recently. Please try to make our jobs easier, not harder."
"Don't argue with us, just obey orders!"
This has been a rules reminder, from a disgruntled mod who wishes you wouldn't make his job harder. Have a wonderful day!
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