Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

14
Terrestrial Laser Station Cheese
Post Flair (click to view more posts with a particular flair)
Post Body

Just finished a diety science victory and realized a pretty devious strategy that could also prob work in multiplayer but who knows.

Terrestrial Laser stations increase exoplanet speed by 1 turn per turn, and can be built an infinite number of times in cities with a spaceport. All of your spaceport cities SHOULD also have an industrial zone. Let's say they are all powered adequately and you have a neutral or positive power resource (coal, oil, uranium, etc.)

Each station adds 5 power usage per turn. Theoretically you can build several of them over the course of a few turns (in this case I built 3 in 5-6 turns), then tank the power hit because you should have stockpiled resources at this point. Here comes the fun part. The city project for industrial zones gives full power every turn while active. Now you have basically overclocked your power usage by a lot and you are basically getting all of those sweet sweet science victory points for free.

Not sure if this was a widely known strat but it worked really well for me. Only caveat could be not having enough production to build enough before your stockpile runs out, but honestly it should be fine.

Thoughts?

Author
User Disabled
Account Strength
0%
Disabled 1 month ago
Account Age
1 year
Verified Email
Yes
Verified Flair
No
Total Karma
387
Link Karma
197
Comment Karma
190
Profile updated: 15 hours ago
Posts updated: 1 month ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
5 months ago