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Changes for CivRealms 2.0
New Boat Mechanics and upgrades:
You can type /boatinv [0-3] with the number as a parameter and get up to 4 pages of boat inventories, not just the one. With no parameter, it defaults to /boatinv 0. So basically 4x larger boat cargo holds You may temporarily be able to type higher numbers than 3, but please don't use them as they will be getting reduced if not already and you will likely lose anything in those spaces soon (again, anything you have in a boat using just /boatinv is fine, since it uses page 0)
Farming and Starter Kit Changes
1) Auto-replanting enabled, makes farming several times faster. There is a tutorial when you break a crop, but basically it pulls seeds from your hotbar to automatically replant. You can opt not to use it by either making sure your hotbar doesn't have the right seed in it, or by using "/togglereplant" which should persist across restarts.
As usual cocoa need not apply. I am intending to reduce cocoa stacks needed for XP recipes by 1/3-1/2 to adjust for them not replanting automatically.
2) first day kits bumped to give enough for several primitive tools and a crafting bench (but as sticks to remain tutorialish)
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- 5 years ago
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