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[Change Log] 11/2/2013
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Last_Envoy is in Change Log
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The following updates will be live on 11/2/2013

Origin Realm

  • Zombies no longer slow players.

  • Mobs will no longer duplicate themselves under y lvl 15.

  • Expect Mob damage under lvl 15 to increase slightly over the next few weeks.

  • Blazes will only spawn in the nether.

  • Upon death spiders will not drop webs (which messes with grinders).

  • Environmental effects have been removed, pvp as you have known it prior to environmental effects has been restored (for now).

  • Villagers will soon begin to spawn again. We suggest that you begin to breed them and collect their eggs. It is highly likely that Villager spawning will again be removed in future updates. Trading with villagers is still disabled.

  • The cost of storing pearls will not stay at 3 ingots per pearl for much longer, keep this in mind and save your gold.

  • The /help has been fixed

  • We are still looking for users to act as player guides in the New Help Channel (/ch join help). Do not be shy let us know if you are interested! :)


Dream Realm

  • The Dream Realm world mechanics are being reset to normal mc values. You will be able to build bridges to other islands until a a complete realm design has been completed.

  • Dream Realm is meant to be a place where the rules are undefined and it feels like anything can happen.

  • We are looking for ideas for the Dream Realm. If you have any ideas on how to better shape or change this realm then please chime.


Hardcore Realm (HCR)

  • Please see the Change log on the subreddit devoted to this realm.

Related Community Projects

  • The community website can now be found at www.civrealms.com

    • This is a hub for players who are serious about furthering the community. As of yesterday you can vote, subscribe, and register your character here. More updates and role out for this tool are coming.
  • CONTEST: We are looking for a birds eye view of your favorite cities. We ask that you use shaders mod to do this. The winners will be given a share of CivCredits and their work will be displayed on the backdrop of our splash page and new CivRealms website.

  • CivCredit is shaping up to be a great tool for trade and finance on any gaming platform. It now uses a Bit Coin Standard for its currency model, one credit is equal to one bit coin. Soon we will make it so that you can trade smaller credits amounts like .00001 of a credit. Once this is done we will be releasing a tutorial on how to set up companies and player clearing houses and banks in game.


If you like to code and would like to help us develop this player directed gaming community then please drop us a note on mod mail. You will be working directly with Psygate and jpmiii and the other members of the player dev team.


As always your feed back is most welcome so if you totally hate and idea or want to sing it's praises feel free to chime in.

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11 years ago