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The Siyars - the congress of servants whom Jeruk relied upon to do his administrative work. Four in number (at least for now), they had the impossible task of managing the economical, the architectural, the cultural, and the analytical for the miserable bunch of buccaneers, spearmen, fisherfolk and the regrettably-more-than-occasional-if-I'm-quite-honest drunkards. But the Obsidian Siyar's job was the hardest, for she had to manage the sciences of this motley crew.
Ironic, isn't it? No, at best it's Obsidionic.
Regardless, the Obsidian Siyar had done her duty diligently. For now, this bunch of unlearned, stinkin' pirates were about to be brought by their rum-soaked beards into a future.
Yeah, she was more than a little smug.
Researching Construction, Pyrotechnics, Smelting, and Geometry in that order, and 80 science to burn to get it. Let's go.
My tech page only listed I had seafaring but last turn I had Code of Law and Priesthood as well, so here's the whole thing.
Civ name = Cahayaredupan
trans:
name = researching Code of Law
note = happened last turn
Civ name = Cahayaredupan
trans:
name = researching Priesthood
note = happened last turn
Civ name = Cahayaredupan
trans:
name = researching Construction
beakers = -12
note = succeeded
Civ name = Cahayaredupan
trans:
name = researching Pyrotechnics
beakers = -18
note = succeeded
Civ name = Cahayaredupan
trans:
name = researching Smelting
beakers = -18
note = succeeded
Civ name = Cahayaredupan
trans:
name = researching Currency
beakers = -18
note = succeeded
Civ name = Cahayaredupan
trans:
name = researching Geometry
beakers = -12
note = succeeded
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