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My 1.0 Story
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A user that I had never met (or cannot recall ever meeting) (/u/Cheifjames) requested a detailed account of 1.0:

Could you tell me anything you remember about civcraft 1.0. I need as much information as i can. i need everything from the first day of the server to the last.

Anything you can tell me would be helpfull, thx

...and I could have just recycled a previous response but I decided to do a complete writeup of my 1.0 experience so… /u/cheifjames, and well... everyone else... here is my 1.0 Story:


Disclaimer: Most of my 1.0 history revolves around Haven so that's the history I will start out with. Here's a "short" version of just Haven's history from another historian. I will attempt to include a broader history of the world during 1.0 further on as well but it will be entirely from my perspective and memory which means it is bound to be incomplete and inaccurate in places. I will do my best but others can probably do a better job at filling in many of the details that I am sure to have left out. Also, this is going to be long so go brew some tea or grab one of your favorite beverage and settle in because there is no tldr...


"My dear Frodo..."


I first logged onto Civcraft back around February or March of 2012 which many of the Old Guard of Civcraft would recall as the Golden Age of Columbia. At first, I didn't really do much as I was on the outskirts of the populated areas in the middle of nowhere but I would end up at my first home, the small personal resort castle of one Vilvos. Vilvos found me in the wilds near an abandoned NPC village, he gave me food and shelter and in time, once I became settled, I started exploring. Back in those days the Nether was vanilla so exploration and travel was easy and so I explored the Nether roads in the region. As it turned out the quadrant was pretty much empty of any major cities except for one locked portal room of a vacant city, Aristopolis, (portal rooms were used to restrict access to cities back then) and one nascent underground settlement populated by a husband and wife, Mr. and Mrs. Bastiat. At the time the settlement had no name and was just starting out but eventually it would become the oldest and one of the most respected cities in the entirety of Civcraft, Haven.

Not long after I met the Bastiats, I moved to their small hole in the ground and began to assist in its development. I do not recall exactly where the name originated from but it became known as Haven and the guiding principles of neutrality and kindness were cornerstones. Settlers began to gravitate to this new city and Haven grew. At some point during this development period the Board of Directors was established to ensure the safety and prosperity of Haven. The Charter was written to provide a foundaitonal document that encompasses both ideals of Haven and provided a guide for the future of Haven.

Not everyone on the server respected Haven's neutral status and shelter city policies and this combined with the foolish actions of one particularly silly Havenite led to the Haven-Atmoria Scuffle which has been documented here. Unrecorded are a number of, mostly unsuccessful attempts at illegal bounty hunting on Haven soil.

As time went on Haven continued to grow and Haven's culture became one known for its friendliness and openness... annnnnd chickens, melons, and colorful wool. The Board even opened up "Embassies" in other cities that provided free tools, food, and beds to passing travelers. The oldest of these embassies would be in ancient city of Aristopolis and another in our close neighbor Mount Augusta. Along the way I would meet many wonderful people many of whom would serve on the Board of Directors (thecriminalmind, Yagils, TealNerd, Dydomite, BigThirsty, Cutlasso, and many many others) who all helped make Haven and Haven's welcoming culture an established and (generally) respected presence across the world. They also made Haven a really fun and interesting place to live!

^_^


Now, the subjects that I am about to discuss fall within the "Pre-HCF" Period. I will go into some detail of the First HCF Period but it was a dark time and has been discussed to death by Civcraftian Historians.

Back then the politics of the day were the Ancaps verses the Libsocs, the former were not represented by any particular group but the latter were, mostly, organized under the banner of the LSIF. Occasionally, there were small griefer groups or particularly adept griefers that would attract the attention of the day to day politics but for the most part the griefers would raid the smaller less prepared and protected settlements on the outskirts of civilization. This pushed the population inward to places like Haven, Aristopolis (and other Gondolinian cities), Atmoria, Liberty, and most importantly, Columbia.

The largest and most influential city back then was Columbia and it was the only real metropolis on the server. Its population swelled but over time disagreements arose between the members of the governing body of the city and this combined with a groundswell of new large cities drawing away the population Columbia's power collapsed. The collapse came in the form of a dramatic coup by the infamous Foofed. The exact details are somewhat fuzzy but if you were to ask many of the Old Guard of 1.0 Civcrafters they would declare with a righteous fury that: "Foofed stole the treasury and destroyed Columbia!" or more succinctly: "Foofed ran!" Another more detailed and dramatic retelling can be found here.

Another notable group in these Pre-HCF days were the Pumpkin Jacks. The Pumpkin Jacks were a raider group known for their signature pumpkin helmets and titular calling card pumpkins. After a series of high profile raids they became bored and decided to become a Mercenary company and, unsurprisingly, when no one would hire them due to the baffling lack of trust by the leaders of cities, they gave up this venture and decided to build a city. However, this would be no ordinary city, it would be a grand citadel with an ambitious, and surprisingly high minded (for a former raider group) long term goals that would bring together the entire server. The Hold would be a center of commerce and political activity with the major cities of the server occupying each of the major towers with an Embassy. The Jack's Hold was to be a (strongly enforced by the swords of Jack's own warriors) safe place for the powers that be on the server to meet and cooperate to bring peace and tranquility to the server which had started to experience a rise in griefer activity as the server's popularity began to grow. Even Haven was in on the ground floor on this top secret project orchestrated by the Jack's as seen here in these recently declassified pictures. Alas, however, the citadel was mostly built and the "Nine", the "UN by force" was created when the project fell apart and as with most super ambitious projects all that was left was the mostly finished ruins of the Hold.

At its peak the Hold consumed almost the entire server's production capabilities of Obsidian to build its central Keep and Super Vault. The price of Obsidian even skyrocketed as the Jack's hoarded the super hard rock for the project. To clear the land for the Hold the Jack's managed to secure a number of slaves penal workers from their mostly fruitless mercenary business and freelancing. Yet, the dream died and in its wake Civcraft's now numerous cities and empires devolved into petty squabbling.

At this point in Civcraft's history the Ancap/Libsoc rivalry was not yet dead but no longer the central focus of the average Civcrafter's attention. In its place proto-Empires and city-states and in the place of the once great city of Columbia rose, Haven neighbor and friend, Mount August. Much of this time is a blur to me as a dark storm was on the horizon that would forever change Civcraft and plunge the server into a dark cycle that only somewhat recently during 2.0 it has managed to escape from. However, what was clear was that the most populated and influential city in the times leading up to the dark days of the First HCF Invasion was Mount Augusta and the city grew tremendously. Here is an album of the Haven Embassy in Mount Augusta which would house a bunker near bedrock that proved useful to Haven refugees during the Dark Days. Being the largest and most populated server at the time it was no surprise that it became a major battleground during the first HCF invasion.

It is here that I must apologize. I am unable to remember the exact events of the First HCF Invasion but there are numerous sources both on the /r/Civcraft subreddit and the wiki that go into much greater length on the matter. The very short version is a large number of players from the "Hardcore Factions Server", a Shotbow Server, "invaded" Civcraft with their Xtreme CoolPvP skillz. At first it seemed like this was just another griefer group that would either get pearled by the usual posse of regular bounty hunters or get bored and move on. HCFers however discovered that Civcrafters were generally terrible PvPers and that they could take the server by storm and so they did. The HCF forces didn't get pearled and they didn't get bored (well at first that comes later). They were here to stay.

Civilization as we knew it collapsed. Everyone scattered from major cities, many of the skilled bounty hunters that cities had usually relied on to deal with these sorts of folks were pearled and/or quit as the war dragged on. Everyone went underground (both figuratively and literally) and lots of folks quit. “Civcraft wasn't fun anymore”. Thus, the "Resistance" or as the newfriend cannon fodder that joined to "liberate civcraft!1111" called it the: Reiseisanse, Rasions, Resissts, Raaisions, Resisses Recces, Renaissance, etc. was born.

Many of the other details and events of the HCF Wars are cloudy to me but there are three events that I do clearly remember. These will most likely be out of chronological order as they are merely personal highlights of a much larger conflict.

The first was the Lavaing of Mount Augusta (also known as the Cobbling of Augusta, etc). I did not witness this disaster first hand, only the aftermath. Although the incident was not carried out directly by HCF Forces it did occurred whilst hostilities were still occurring and was a major event during the war that truly signaled that nothing would ever be the same. Fascinatingly the destructive was so massive and lag inducing that the attack led to a rare semiofficial "truce" between the HCF and Renesanse on humanitarian grounds. Also, the lag created by the cobble generators was so intense it spurred divine intervention by the All-Mighty, ttk2 which led to a disabling of cobble generators and slight change in server policy regarding lag machines. Myself and many other Havenites assisted our beleaguered neighbors in the days following the incident by helping clear cobble, providing tools to the workers, and chesting the inventories of those poor souls who tripped and fell off of those horrid cobble peaks.

The second event was the Swag Light Brigade's Raid of Haven. Amazingly, Haven's neutrality was mostly respected during the HCF Invasion even though, to be honest, many Havenites were either voluntarily or involuntarily swept up in the fighting. Even I at one point provided some equipment to an LSIF detachment of the Rasiondetante. This might have been after a splinter group of the HCF forces, the "Swag Light Brigade" raided Haven, pearled me, and broke into my previously unbroken vault home which had been unbroken for almost a year even though it had been almost in the center of Haven and had "look I'm a vault" written all over it. This was thankfully the only ever major incident involving Haven territory during any of the HCF Wars of 1.0.

The third event was a failed Counterattack by the Ressces on an HCF World Border Vault. I had no real PvP experience, and I had planned on staying in the rear and merely observing what I had hoped was history in the making. We gathered in the ghost town of Columbia the Resissietne had rallied and prepared for battle. Unfortunately, many present were much like myself and wholly unprepared for the battle to come. Embarrassingly, I never actually made it to the front as I got lost in the Nether on the way to the frontlines. I wasn't the only one either many of us PvP nubcakes got lost and never made it to the battle which was a "stalemate" (aka a defeat) as the Resneseasesce withdrew before fully engaging the enemy who had been able to call in large amounts of reinforcements and combat alts.

The HCF Wars would rage in a cyclical nature, alt use began to rise, doxxing began to be a serious threat, Civcrafters turned on each other during the lulls between invasions and etc. etc.

Then... abruptly, tragedy struck the server. A tragedy far above and far more grave than a mere invasion by Cool Pvpers. A vile rodent had betrayed a god. The map was leaked and the apocalypse was upon us.

I was there that final day, when ttk gathered all of Civcraft (that could fit) into the First City, the Rift. Excitement tinged with a bit of somber sadness filled the air. Everyone looked ahead to the future, to 2.0. There were many who hawked their new cities, nations, and empires as we all awaited for our deity to speak. A podium was constructed, recording devices prepared, beds placed, and PvP disabled. And then ttk spoke. Transcripts of the speech along with narrations by a sexy sounding Brit can be found on the sub but only one present could have experienced the range of emotions (and lag) expressed by the audience. All of these blocky people filling every floor and every possible space of this ancient blocky city seeing off their cities, roads, monuments, an entire world with one speech.

Then the speech ended, and we all knew what was coming next so we scattered, some logged off, some stayed and chatted, some hoped to see a dozen Ender Dragons spawn above the city and burn everything to the ground. Others, such as myself, wanted to sprint back through the Nether to see their precious cities one last time.

I made it about halfway back to Haven before things went quiet.

And then the world ended.

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