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Why make Nobility?
Nobility is the culmination of five years of Civ server experience, as well as running my own Civ server where I had the chance to experiment and see how a real server reacts to change.
Often times, what people dream Civ should be is a far cry from what Civ really is. Nobility is meant to bring those two things closer together, while making the game more accessible and preserving player freedom. The changes I made for First Light didn’t have that effect. You can check some of my previous posts for a postmortem, but ultimately, I felt it was better to make the server I wanted than to try to polish up First Light for a full release.
I firmly believe that no matter what type of player you are -- from casual builder to merchant to hardcore PvPer and everything in between -- you will find that the new CivEx offers significant improvement over the more traditional versions of the genre.
If any of the following experiences resonate with you, I’m certain you will like some of Nobility’s improvements.
- It’s too difficult to protect your stuff from raiders/altraiders.
- Vault breaks take too much time commitment.
- There’s little wealth to be gained from warfare or conquest.
- The game is too grindy/boring.
- Territory doesn’t matter.
- Hunting down raiders/altraiders is a nuisance.
- Bots are too powerful and crowd out real players from the economy.
- My nation will never matter on the world stage.
- There’s not enough direction on how I can improve my nation and protect myself.
If you'd like to read more about Nobility, you can do so here
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