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Progress Update 1 - Into the Wilderness
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Introduction

Hello again!

Last week we did a lot of programming. It was fun. If you’re interested in joining in on that fun as a developer, send a message to either /u/Sharpcastle33 or myself (please note: dev team members, such as /u/ukulelelesheep, are allowed to play on the next iteration). Before we dig in, I would like to say that we all appreciated the interest from the community in our previous dev post, and we are excited to share and discuss our ideas and progress with you!

Regions

One of First Light’s greatest successes was also one of its greatest failures--the way regions impacted gameplay. Many found the variety in terrain, resources, and most importantly mobs, to be an incredibly compelling gameplay element. It truly felt like you were in a different place as you ventured across the map, encountering different monsters and gaining unique resources. However, due to inadequate mechanics and spawning issues, the value of this mechanic fell quite short of its full potential. We seek to remedy this in the next iteration, and the first step toward that was a revamped regions plugin.

NobilityRegions is the first of many plugins we are developing for the next iteration. It seeks to provide a highly configurable, easy to use, and tailored experience for our needs as developers. But, for players, it seeks to provide something entirely new--a wilderness. Instead of spreading difficult mobs and their valuable drops across the entire map, all difficult mobs (and potentially all non-passive mobs) are locked into Wilderness Regions. These are built as primarily PvE areas where a player’s gamemode will be set to adventure. This allows us to solve a variety of issues while, at the same time, making our PvE content much more interesting. We will be able to make mob drops far more valuable, increase spawning rates, and centralize all related mechanics. Wilderness regions can also open new doors in terms of future content such as dungeons and NPC villages. Additionally, this will allow us to increase the size of the world while maintaining a high level of player-to-player interaction, as non-wilderness (or habitable) regions will be clustered together, as the world is split between wilds and habitable zones.

Current Progress

The regions plugin (NobilityRegions) is available for you guys to follow on github, along with our current focus Nobility on the Nobility Suite github organization page.

We are developing for 1.14.

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5 years ago