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CivEx First Light -- Patch Notes 3.5.3
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Major Changes

Vault Bastion recipe output increased 3x. Cost (very) slightly increased.

Ender Pearls now require less obsidian, but more diamonds to create.

Pearl Fuel cost has been slightly lowered.

Bosses now drop significantly more low-level orbs.

Alchemy recipes now only take the full duration if they succeed. Failed recipes will abruptly stop halfway through their duration.

Crimson Steel now gives 2 damage reduction, instead of 1. Existing items are affected by this change, but will still show the wrong tooltip.

Crimson Steel weapons now give 2 damage, instead of 1. Existing items are affected by this change, but will still show the wrong tooltip.

We are trying out some significant changes that will reduce the viability of mob funnels. You may have already seen this with the Elderwood mobs. We are going to apply similar functionality to other mob factions in hotfixes over the next week.

To compensate, we are increasing orb drop rates across the board. Repair orbs drops are up slightly, and scour orbs are now more common.


Minor Changes

Potion recipes for Liquid Fortune, Auga Eupnea, Stalwart Spirit, and Aegis Cordial have been added to the game. Their sample recipes will be created within the next week.

Golden Apples now have a cooldown of 1 minute.

Added CastleGates, though some more setup may be required. Iā€™m planning to use Iron Blocks as the castlegate block.

Added four new and enchantments. Usually we would save this stuff for a content update, but I am looking to get feedback more quickly.

Added the Lightbane sword enchantment, which does extra damage to many of the fire-themed mobs.

Added the Bloodlust sword enchantment, which gives a chance to get a short burst of strength from killing mobs. On killing a player, a longer burst of strength is gained.

Added the Blood Rite sword enchantment, which gives a large health heal on killing a player, and a moderate duration Health Boost 1.

Added the True Strike sword enchantment, which gives 0.4 flat damage per level against players only.

Reworked the Vitality armor enchantment. It now gives 1% chance to trigger regen 1 for 5 seconds on hit, per level. This stacks with multiple armor pieces, up to 12%.

Alembics have a new sound and particle effect for when they fail.

Sharks now only spawn in water.

Slightly reduced the movement speed of sharks.

Most mobs can no longer pickup items.

The Plague Doctor has been made more difficult.

The Plague Doctor previously spawned in both an easy and hard encounter. The easy one has been replaced with the hard one, which drops more loot. The spawn rate has been buffed to compensate.

Added functionality to enable the looting enchantment to utilize additional drop tables from MythicMobs. We will release a hotfix to make this work on orbs over the weekend.


Bugs

Fixed a bug where Crystal Attunement gave Haste 7 instead of Haste 1

Potentially fixed a bug where Crimson Steel weapons did not deal extra damage.


Known Bugs

Point Blank 3 and Far Shot 3 do not deal any extra damage. However The 1 and 2 versions work as intended.

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