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Recipes for First Light
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Introduction

Hello everyone! We’ve been working really hard to get First Light out to you guys and we are closing in on a definite release date soon. As such, we’ve been holding back on dev posts as we prepare a lot of the less post-worthy content. However, it is time we shared with you some definite details for the interim version, and thus comes this post! This is a list of many of the recipes for the various things we’ve added. This is what we’ll be launching First Light with. It is likely that the recipes will change while live based on what people use, so keep that in mind while reading!

Additionally, I would like to thank all of you who have stuck with us through this long development process. It’s been a lot of work and without the support we’ve gotten I’m sure it would never have made it this far.

Also, if you’re interested in the current state of development, our July To-Do List post has been slowly updated as we cross out the various objectives we need to complete in order to launch. For those particularly anxious ones out there check by it every couple of days and see what’s changed!

And now, on to the meat and potatoes..

Recipes

Machine Components

These machine components are shared with many craftable items.

Bastion Components

These components are specific for crafting Bastions.

Bastions

Claims Bastion

squarefield: true
effectRadius: 100
includeY: true
startScaleFactor: 100
finalScaleFactor: 0.5
warmupTime: 259200
erosionPerDay: 0
regenPerDay: 0
blocksToErode: 1
placementCooldown: 60
destroyOnRemove: false
onlyDirectDestroy: true

City Bastion

squarefield: true
effectRadius: 50
includeY: true
startScaleFactor: 100
finalScaleFactor: 0.2
warmupTime: 172800
erosionPerDay: 0
regenPerDay: 0
blocksToErode: 1
placementCooldown: 60
destroyOnRemove: false
onlyDirectDestroy: false
pearls:
block: false

Vault Bastion

squarefield: true
effectRadius: 10
includeY: true
startScaleFactor: 100
finalScaleFactor: 0.2
warmupTime: 259200
erosionPerDay: 0
regenPerDay: 0
blocksToErode: 1
placementCooldown: 600
destroyOnRemove: true
onlyDirectDestroy: false
pearls:
block: true

Vault Bastions are crafted in a Bastion Factory and have their recipe listed below.

If there is a blatant flaw with the bastion configs, please let me know. It’s been a while since I’ve used the plugin.

Reinforcements

All Reinforcements on CivEx are craftable items, instead of raw resources. Since you can no longer store your diamonds in reinforcements, these reinforcements will have 100% return chance.

Block Reinforcements are used to reinforce building blocks. They scale at half speed, meaning a block reinforcement that is one second away from maturing will only have 50% of its total health.

Tier 1 Block Reinforcement

  • 50 hp
  • Matures in 5 Minutes
  • Acid Breaks in 1 Minute

Tier 2 Block Reinforcement

  • 100 hp
  • Matures in 2 Hours
  • Acid Breaks in 4 Hours

Tier 3 Block Reinforcement

  • 300 hp
  • Matures in 1 Day
  • Acid Breaks in 6 Hours

Lock Reinforcements are used to reinforce chests, doors, trapdoors, etc.

Tier 1 Lock Reinforcement

  • 250 hp
  • Matures in 5 Minutes
  • Acid Breaks in 12 hours

Tier 2 Lock Reinforcement

  • 1000hp
  • Matures in 30 Minutes
  • Acid Breaks in 1 Day

Tier 3 Lock Reinforcement

  • 2000hp
  • Matures in 30 Minutes
  • Acid Breaks in 2 Days

Tier 1 Vault Reinforcement

  • 400 hp
  • Matures in 12 Hours
  • Acid Breaks in 6 Hours

Tier 2 Vault Reinforcement

  • 1200 hp
  • Matures in 1 Day
  • Acid Breaks in 2 Days

Tier 3 Vault Reinforcement

  • 1600 hp
  • Matures in 2 Days
  • Acid Breaks in 3 Days

Tier 2 and 3 Vault Reinforcement recipes are crafted in the Vault Factory and are listed below.

Snitches

Snitches and snitch reinforcements are made with infused emeralds. These are just emeralds and one level of xp.

Snitch Reinforcements are used to reinforce snitches. They come in three flavors:

Tier 1 Snitch Reinforcement

  • 100 hp
  • Matures in 1 Day
  • Acid Breaks in 5 Minutes

Tier 2 Snitch Reinforcement

  • 800 hp
  • Matures in 2 Days
  • Acid Breaks in 12 Hours

Tier 3 Snitch Reinforcement

  • 1600 hp
  • Matures in 3 Days
  • Acid Breaks in 1 Day

Alembics

Alembics are used for brewing potions on CivEx. Vanilla brewing stand functionality will be disabled. Please see the Alchemy development post for a more detailed view on our potion crafting overhaul.

Factories

All Factories are built by upgrading a Workshop, which requires 10 iron to create.

The following factories are currently available:


Delirium Reinfery

Used to refine Delirium Ore Chunks into Delirium Ingots

Recipes


Adamantine Refinery

Used to refine Adamantine Ore Chunks into Adamantine Ingots, and to craft Crimson Steel

Recipes


Bastion Factory

Used to create Vault Bastions

Recipes


Vault Factory

Used to create Vault Reinforcements

Recipes


Prison Factory

Used to craft Enderpearls and Soul Essence, which is used as pearl fuel

Recipes


If there is enough support for a building blocks factory, I will consider adding a Builder’s Workshop for increased stone, glass, etc. output.

Misc Items

We’ve added a slimeball recipe to help in crafting Shaman Sap where slimes cannot be found.

Some Alchemy items will be craftable. The Badmuun Melon slice is one such item. We will post more after Alchemy and MythicMobs configs for First Light are completed.

Recipe Changes

There have been several recipe changes for building blocks to increase their output.

Teaser

For those that missed it on the Discord, the other day we posted some new textures we had ready. Obviously some of these are present in the recipes above, but many are actually for other purposes (Alchemy, perhaps?), or for recipes we haven’t fully prepared yet.

Texture attributions will be included in the resource pack, which will be available the morning of First Light’s release.

Last Note

If there are concerns about any of the reinforcements or bastions, please bring them up. This will be the final time for changes before First Light’s release.

Also, if anyone is interested in making textures for CivEx, please shoot me a pm. We can also add new models and textures for our custom mobs, if anyone is interested in creating models.

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