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Bastions, Reinforcements and ExilePearl Discussion Post
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Introduction

Hey everyone,

It’s about time that we had an open discussion about bastions, reinforcements, and exilepearl. There has been a lot of private discussion about this already, and that will serve as the basis for this post. The following are what we are currently focusing on internally, and we want your opinions and suggestions on how to improve them.

This discussion will decide what configs we will use for the beta, during which we will refine and improve them for the full release.

Bastions

The current idea for Bastions is as follows:

Claims Bastion -- Large radius, very low hp, no regen. Prevents exiles, placement.

City Bastion -- Normal radius, fair hp, no regen. As above

Vault Bastion -- Normal radius, high hp, and regen. As above, and prevents enderpearling.

Reinforcements

All reinforcement materials on CivEx will be items that you craft. What I’d really like to do is separate reinforcements into three classes: blocks, locks, and vaults. This way I can have different ratios of hp:cost and maturation time for three different use cases.

Block reinforcements will typically be used where other servers use stone reinforcements. All block reinforcements will be relatively cheap and easy to mass produce compared to their lock and vault counterparts. They will also have less hp and less maturation time. They can be used on any block not covered by the other two reinforcements. I’d suggest hp values of 50/100/300 and maturation times of 1m/2h/24h.

Locks or lock reinforcements will be used to reinforce chests/doors/etc. They will have reasonable costs and come in a handful of variants. They are more expensive than block reinforcements, but there will still be a lock that can be used early game just like stone reinforced chests. They will have reasonable maturation time. They will also come in three tiers: Iron Locks, Golden Locks, and Enchanted Golden Locks.

Suggestions for reinforcement values on chest and vault reinforcements are appreciated. I’ve been out of the loop on any meta changes regarding reinforcement hp. What I’d currently suggest for chest hp is 250/1000/2000. Keep in mind the iron locks are plentiful and you’ll probably be able to use one in any place you would’ve used stone reinforcement on a different server.

Vault reinforcements can only be used on obby. They will be much more expensive than the other two, while also having longer maturation time. These will most likely be crafted in a factory. There will be no SRO equivalent, to reduce reinforcement grief/SRO bombing.

ExilePearl

Pearl fuel will also be a crafted resource, likely needing both obsidian and XP-infused emeralds, and potentially another resource. I’d like to gauge the interest of using player essence as a pearl fuel component, but am not experienced with it myself.

I’d also like to hear some discussion about having both exile and prison pearls, and how each should be handled.


That about wraps it up. Keep in mind this is a discussion post and nothing is set in stone yet. I’d love to hear all of your opinions.

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6 years ago