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CivEx Development Update 6
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Introduction

Hey everyone,

Sorry for the delay on the update. Normally I try to get 3 out a month but last week I didn’t feel like I had quite enough content to showcase. I usually work on CivEx Fri-Mon, and then cram my homework in the rest of the week, so it took an extra week before I felt the update was ready.

Development Progress - Programming

We now have a community_dev channel setup in the discord for those who are interested in contributing to the CivEx codebase. If you’re interested in programming for CivEx or even just contributing to the github repos, shoot me a PM and we can talk.

HiddenOre now has multiworld support. Damn it feels good to say that, it’s been worked on for quite a while. The PR to the DevotedMC/HiddenOre branch is more or less on hold because I need to clean up some functionality (namely, clearing ores in every world) that I broke adding multiworld support. That’s not really important for CivEx and I have a lot on my plate so I haven’t been worrying about it (sorry Dan).

I rewarded myself by spending a bit of time on something cool; I set up the framework for a custom enchantment system. I wouldn’t expect to see this for launch because the actual specifics of how to get these enchantments haven’t been planned out yet but you may see some enchantments playtested through events or similar.

I also started working on Arability, our plugin to manage seed placement in conjunction with CropControl. This way you will not be able to plant Firegrass seeds in the overworld.

Development Progress - Features

Were going to be completely overhauling potion brewing and replacing it with a new system. Potions in vanilla cost very little compared to their utility and only need one specific item. We’re going to be changing that to incorporate more time component as well as many of our custom mob drops.

In short, we’re going to be expanding on the Sov brewing system based on a lot of player feedback from the time. Here’s a video which shows off some of the things we can do with the brewing system. If you’re interested in reading the lore, I’d recommend pausing the video to read each page, as I go through it rather quickly.

Speaking of lore, I have a much better idea now of where I want the lore to be for launch. I’ve written up a few solid pieces that I think you guys will really like. There will be a post relatively soon asking for input from that section of the community on what you want to see in terms of lore and events.

Map Progress

I have a good idea of where I want to go with the main world map now, but I’m still working on the hard (and most rewarding) part: making sure the world is filled with interesting terrain, objects, and biomes. Other than that, it’s coming along. The mountain range I started today looks really good so far. No renders yet, unfortunately.

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6 years ago