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This has never been revealed before, but beginning with 1.0, Civcraft was in fact a front for a secret project to create cloned virtual versions of its playerbase. This was accomplished by logging vast amounts of data on each player's interactions with each other and with the game world, then using advanced scientific AI technology to tune the memories and personality parameters of the clones to the point where they are now indistinguishable from the original players.
The result is a window into the past. In this thread we will be conversing with simulated versions of individuals from Civcraft and historical Aytos, in an attempt to finally uncover the answers to long-standing questions and controversies.
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- 6 years ago
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