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Is there a node that will let me use light bounce angle/intensity in Redsshift?
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I have a material with a Roughness map for scratches.

I would like to mask this map using the in-camera Metalness output, so that only areas with a strong highlight use the map. I'm hoping there's a node that can let me use something like light incidence or specular intensity, so I can keep it in the material without having to resort to AOVs and a bunch of annoying post.

How can I go about this?

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2 years ago