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Now, 1 or 2 players with hidden abilities might not be a big problem to deal with but imagine facing 5 or 6 pretty good players with Hidden abilities? The game could turn toxic pretty quickly. I wish they never introduced Hidden abilities to be honest. The gameplay didn't need EVEN MORE variables during a game. RNG is enough for unpredictability. The gameplay had a good amount of unpredictability already. W
What Klab need to improve is the basically the things outside the gameplay. Removing the utterly useless SSR players from the poll for example. Improving the ratio of featured players. Providing better deals that can be affordable. $109 gets you only 200 DBs on "sale" is utter bullshit imo and not fair for those of us who really love CT. If the prices weren't so damn expensive, I believe the game would have been way more enjoyable for most.
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- 6 years ago
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