What's the chances of getting a gun out of a plant that's been watered with blue water 3 times on ZnS? I can only recall two times I got a weapon out of a blue plant, and both times I ended up dying very shortly afterwards. Ever since then I've been getting nothing but power ups.
How do you efficiently keep a final zombie alive without accidentally killing it or babysitting a crawler on ZnS? I've grown fond of using a strategy I learned from here involving going for melee kills all the way until round 9, then doing all buildable and wonder weapon quests with the final zombie alive. From the clusterfuck skull cleansing to the living quarters slice 'n' dice, how do you manage to not accidentally kill the last zombie?
Is there a way to maximize your chances of getting one of the supply drop weapons from the mystery box? It gets a bit boring seeing the VMP over and over.
Are some of the perks now unable to give you 100 points for crouching next to them? I noticed that Mule Kick completely disallows it by blocking your prone stance and any perk that ends up on the left pathway to Lab A doesn't give you points either.
Is the Pharo still not worth it even if it only costs 750 as a wall buy?
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