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New Goldarm Gang Brawler: Greenhorn (Concept)
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Greenhorn is the son of gang leader, Belle. He willingly helps his mother out on heists, despite his mother's relentless attempts to remain the lead subject. He throws out 8 bull horns (sorry Bull), from his hitbox, totaling in a 360 degree angle, dealing moderate damage per horn. They won't be so easy to hit at point-blank range however, and will take effect starting slightly outside the hitbox (like Bibi's main attack). Additionally, stacked projectiles on the same target will have reduced damage for every additional horn hit. The super charge rate will remain the same regardless of how many projectiles a single enemy gets hit by. The super spawns a dome that shields himself and allies from enemy damage sources, and boosts ally projectile damage which pass outside of the AOE. This won't apply for sources or enemies inside the radius, or Showdown gas.

*Stats are at base level (level 1)

Health: 4400

Main Attack: Blowhorns

Damage per horn: 800

Movement Speed: Fast

Reduced damage per additional horn hit on the same target: -10%

Range: 5.33 tiles (same as Bull)

Reload Speed: 2.1s (Slow, and same as Squeak)

SCR: 25%

Projectile Speed: 3200

Super Attack: Spy Gear

Damage reduction/boost to passing projectiles: 20%

Dome Health: 2800

Effective Radius: 3.67 tiles

1st Gadget: Lockdown

Upon activation, Greenhorn will close off his shield, preventing any form of penetration, inside and out, for 3s.

2nd Gadget: Safe Shredder

Greenhorn's main attack unload speed will be doubled for the next 6s. This does NOT effect reload speed.

1st Star Power: Fleeing Tactics

When Greenhorn or any of his allies exit his super radius from within, they will gain a 25% shield for 3s.

2nd Star Power: Armed

Greenhorn's dome radius will damage enemies by 1000, entering or leaving the area.

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Posted
2 years ago