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2nd Gadget concepts for the remaining brawlers who don't have them:
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Jacky - Gold Rush:

Jacky will dig her way underground for 5s. She cannot be attacked or attack herself while this ability is active. She will however, be able to travel under bodies of water/other obstacles and reload any missing ammo while the ability is active.

Griff - Overdue Payments:

Griff's next super will pull enemies back along with the projectiles and slow them for 3s. He must have a super already charged in order to activate this ability.

Amber - Oil Spill:

Amber will instantly remove any puddles of ignition oil on the arena, but will instantly replenish all of her missing ammo simultaneously.

Meg - System Overload:

Meg's mech will gain a 35% reload speed increase for the rest of its lifetime, but will decay health twice as quickly from that point on.

Surge - Bonus Stage:

Surge enables a temporary 7s upgrade that doubles his reload speed. However, he will lose 40% of his maximum health in the process.

Buzz - First Aid:

Buzz will deploy a lifeguard tower with 1500 HP, and will shield himself and any allies within its 5 tile radius by 20% (can stack with other shielding abilities). The tower slowly decays 5% of its maximum HP per second.

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2 years ago