This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Someone posted an image with a hypothetical breakdown of damage dealt to the safe in heist at the end of the match so you can see who contributed what. This is a great idea but i would take it one step further. Stats and performance during a match should affect the rewards you get from each match.
Stats should dynamically affect the number of experience points and keys gained. Someone who stays in a bush and does 100 damage and gets 1 kill in showdown should get proportionally less than someone who gets 7 kills and did 20-30k damage. This would inspire more competitive play and would be another way to get rid of teaming.
Gem mode: max number of gems held and duration of time gems held.
Bounty: Damage Dealt, Kills and number of stars earned
Brawl Ball: Goals Scored and Damage Dealt
Showdown: Damage Dealt and Kills
Heist: Damage to Safe - Damage dealt to players
Subreddit
Post Details
- Posted
- 6 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/Brawlstars/...