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Tara:
-Increased main attack damage from 440 to 480 per card
-Increased SCR from 12 to 11 cards
Despite how toxic of a brawler Tara can be with her super attack in ladder, I will magnanimously accept that Tara did need buffs. Her damage felt insufficient in most 3v3 matches, although I see her played very frequently in ladder Gem Grab. I really do hope that these changes don't make her too unbearable in ladder gameplay, but more viable in competitive play.
Mortis:
-Increased main attack damage from 900 to 940
This has been one of the most controversial balance changes since they were released to the public eye. I too, am very skeptical of even the slightest buffs to Mortis. He ruins Brawl Ball matches throughout all of ladder and mid-level power league, and is often extremely toxic in general matches. However, his win rates were abysmal and I wouldn't mind a small buff as long as they continue to proceed with caution in balancing these certain brawlers.
Willow:
-Hexed enemies no longer charge super
-Increased super range from 7.67 to 8.33 tiles
-Willow now shields herself while an enemy is hexed
I do think Willow is naturally annoying as a thrower, but I also think that her super was fundamentally useless everywhere except for Volley/Brawl Ball game modes. She's been forgotten and mostly neglected since her release a couple of months ago, and I am looking forward to seeing some more Willow abundance with these buffs.
8-Bit:
-Increased health from 4800 to 5000
I do think this is a good buff, but I don't think it's necessary either. In my opinion, 8-Bit was already one of the most solid/balanced brawlers in the entire game. If anything, they should have reworked his 2nd gadget because that ability is completely otiose outside of Heist. However, I don't seem to mind this change too much because it's doesn't make much of a difference for a brawler who was as tanky as Pam.
Janet:
-Decreased Drop The Bass health form 1500 to 1000
-Decreased Drop The Bass lifespan from 20s to 10s
-Decreased main attack damage from 1000 to 940
-Decreased main attack SCR from 6 to 7
These changes are nothing short of overkill. I predict that Janet will easily by a bottom 10 if not 5 brawler in the game. And I say that because of the damage nerf in particular. Janet already dealt a relatively low amount of damage with her main attack and took some time to focus to layer on top of that. I think they missed a core detail making her so strong: her super duration. For me, Janet has been an extremely annoying brawler to face against in a 3v3 setting. Her super lasts 6s and she remains airborne for that long. She is also intangible to other brawlers and cannot be damaged, while she drops bombs on opposing players. I think they should have nerfed her super duration from 6 to 5s or maybe even 4s, because that super is very unfun and annoying to deal with in most matches. On the contrary however, I do agree with the other changes and am hopeful that Janet will finally subside once and for all.
Max:
-Decreased health from 3200 to 3000
-Decreased main attack damage from 340 to 320 per zap
-Decreased main attack SCR from 12 to 14 zaps
Boy am I glad to see some Max nerfs. She along with a select handful of brawlers (including the aforementioned Mortis), have ruined my 3v3 experiences far too often. She has an extremely annoying gadget which hasn't been balanced since its release, and her super ensures that her team will claim victory in most cases. She offers such immense pressure along with all of these tied together, and again, allows for easy, effortless annihilation.
Meg:
-Decreased Mech Form health from 4000 to 3700
-Decreased Jolting Volts healing from 2250 to 1500
I agree with these changes, because Meg was running rampant everywhere, especially in Solo Showdown. She felt nearly immortal starting in that mech after her recent rework, and definitely needed to be toned down significantly. I do think that this will make her a much healthier option throughout most ranks and levels, and won't be as much of a nuisance as she once was among most.
Shelly:
-Decreased Shell Shock duration from 4.5s to 2s
-Decreased health from 3800 to 3700
I completely agree with Shell Shock being nerfed, although it was way too harsh in my opinion. Also, why did they slap her with what seems like an unnecessary HP nerf? That was the least of her issues of being top 5 in the meta, unless somehow she was too problematic for noobs, but I am satisfied to see these nerfs taking place as soon as they are.
Surge:
-Decreased Power Shield duration from 5s to 2s
-Decreased Power Shield shield from 80% to 50%
One of the most toxic brawlers in the entire game, FINALLY receives more nerfs to his gadget. That ability alone made him a shredding feral monster against nearly any brawler, with zero skill necessary. I don't know why they addressed him again any sooner, but I'm thankful that they decided to do it at all.
Penny:
-Decreased Salty Barrel health from 2000 to 1500
-Decreased health from 3400 to 3200
It's about time that Salty Barrel received some much needed nerfs in favor of those assassins and close-rangers. However, I will send one message to Supercell: PLEASE stop nerfing her base HP and revert that change before you roll it out. Her health is already low enough, and is now again starting to struggle with approaching enemies due to the reduced range compared to before her rework last year. You will reverse the progress you've made with the rework. If anything, her cannon needs to be addressed. It is way too toxic and unbearable in so many maps, and it is able to cover way too large of a proximity for being able to shoot over walls. Other than this, the Salty Barrel nerf was a very welcome change.
Ash:
-Decreased health from 5400 to 5200
Much like 8-Bit's health change, I don't mind it too much, but I think it was also unnecessary because Ash already seemed to be solid and not too overbearing from what I've seen. I don't play or face against Ash much, so I'm not very obligated to opine here, but that's where I stand.
Bea:
-Decreased main attack SCR from 3 to 4
Very delighted to see more nerfs to that brain-dead menace. I've always hated facing against Bea, and would much rather be prompted to throw my phone across my room in fits of rage than tolerate her spamming mechanisms. I applaud the fact that Supercell is addressing more of the toxic brawlers among most players, yet more forgettable brawlers among high-level players. I do agree with this change, and it should suppress her dominance in the current metagame.
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