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Murloc transition question
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So I've always loved the idea of a murloc transition super late in the final 2-3 players but it always seemed so hard to pull off. I tried doing it a couple times the past couple days and almost won one and got destroyed in the second one.

I have a couple questions...

  1. do you need to plan it a couple turns in advance to find the pieces while sacrificing buffing your current board (brann, khadgar, tidehunters, alleycats, etc.) Or is it something you can just decide to do in one turn?

  2. If you're picking up pieces and see you're not gonna all the way there, is it worth keeping your current board and not trying it at all? For example, in the two attempts I mentioned earlier, in the one where I almost won, I decided on the spot to do it BC it was final three and flurgl had eliminated their last two opponents so I assumed poison/ds murlocs. I found all the pieces except a Brann meaning I couldn't get two ticks on the megasaur. I ended with a board full of base stat murlocs with poison and tied him one round and lost the second round (which killed me).

Thanks guys! :)

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4 years ago