Updated specific locations to be searchable, take a look at Las Vegas as an example.

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8
Random Experimental Characters I had on file
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Just going to toss them out here since there's a decent amount of random ideas.

To clarify as well, no, this is not all meant to be part of a cohesive fully custom script. Think of them more as candidates for the Greatest Show on Earth, than its own script.

Carouser (Townsfolk) - Once a day, you may choose to go to the storyteller to learn a piece of true information. If you do, another player is drunk until the next day.

Lightbringer (Townsfolk) - When you die at night, your nearest Good neighbors are shown the other's Token. (Note: They may be dead)

Diviner (Townsfolk) - Each night, choose two players. You learn if they both share a character type. [ 1 Outsider?]

Insomniac (Townsfolk) - each night, you are told up to 3 players that woke up during the night, but one player did not wake.

Clockworks (Outsider) - On Odd Numbered Days, you cannot nominate. On Even Numbered Days, you cannot vote.

Mercenary (Outsider) - Once per game at night*, choose a player (not yourself). If good, they die. If evil, you also become evil.

Necromancer (Minion) - Once per game, choose a dead good player. They are resurrected, but are now Evil.

Entropy (Minion) - Each night*, if town does not execute and kill a player, choose a player. They die.

Arsonist (Minion) - Each Night, you may choose a player. If you do, they cannot act during the night and recieve no information but the entire town is informed that you are in play and who you chose.

- Top down design mostly. Your house is on fire. You cannot do anything. However, a house on fire is very obvious and informs the rest of town that something is amiss.

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2 years ago