Maintenance - We're currently working on things and you might experience some issues. Should be wrapped up soon!

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

10
Are You Sure You're Good? - Custom Script
Post Flair (click to view more posts with a particular flair)
Post Body

Someone else had produced a custom script where its biggest problem was that it had 4 characters who could possibly change to the Evil team in a a game. So I wanted to take a look at the core idea though, where allegiances are a fickle thing, and see if it's workable. I would use a Spirit of Ivory, but I took pains for the Spirit of Ivory to be mostly irrelevant.

Demons: The Fang Gu is the anchor of the script as the most consistent way to actually get a player to change teams. The Imp provides the ability for the identity of the Demon to change as well. The No Dashii is the Demon I'm least committed to on this script, you could slot in any other Single Kill Demon there and I think it's fine.

Minions: Marionette leans into the theme of having conflicting allegiances. Harpy exists to help jam up what will be a flurry of valid and invalid Evil pings. Scarlet Woman synergizes with the Imp to change roles, ditto Pit Hag. Evil Twin exists since I wanted this to be a 5 minion, 3 demon script. I do think it plays into the theme of crossed wires, but I could be convinced to drop this in favor of something else.

Outsiders: Mostly self explanatory, the Klutz is in a particularly sticky situation on this script. Recluse, Lunatic, and Barber just make it difficult to pin down who is who and what team people are on.

Townsfolk: Noble, Washerwoman, and Shugenja give the town a core to build around, although the former two can see their information get mucked up down the line. Village Idiot, Snake Charmer, Seamstress, and Fortune Teller are the anchor to provide information. Slayer gets the fun task of parsing out everything with constantly shifting information. Fisherman is there to be a balancing tool for the ST if they think it could be necessary, while Ravenkeeper is there 100% as a personal thing. The Cult Leader is the 2nd character on this script who can turn evil, but whose information becomes interesting, even if a Spirit of Ivory is known to be in play. IMO, it's also still a usable character even if they're permanently locked into the Good Team.

https://preview.redd.it/zd5334ni96vc1.png?width=2100&format=png&auto=webp&s=63d2af1cf51e1c73329b782dbe9f023b218625c6

Author
Account Strength
100%
Account Age
3 years
Verified Email
Yes
Verified Flair
No
Total Karma
32,087
Link Karma
290
Comment Karma
31,634
Profile updated: 6 days ago
Posts updated: 2 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
7 months ago