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A thought and potential re-write of the Pacifist
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I've been on record as despising the Pacifist because:

- They have no agency over when their power activates (It's entirely ST, no choice is made by the Pacifist)

- They have no guaranteed impact (It is completely possible and viable for a Pacifist to never proc the entire game, doing nothing, unlike other characters who similarly make no active decisions).

As such, I've thought about how to make it more interesting while not messing with the core concept of the character.

Here's the idea I have:

Pacifist - Townsfolk - Once per game, you may decide that during the next day, executed Good players do not die.

Pacifist would wake up each night and are asked if they wish to use their ability. Once they choose to, they are not woken up again at night.

Pacifist wakes up only before Chambermaid (And Mathematician) before Night Phase.

This would give the Pacifist an active decision throughout the game; when do we want to ensure no deaths via execution? There will still be ways to cover this up (Tea Lady, Devil's Advocate, etc) to mimic its effect, and IMO makes actually being the Pacifist a more engaging experience.

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Posted
1 year ago